Left 4 Dead 2

Left 4 Dead 2

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L4D1 Animations - Rifle (V2)
   
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Game Content: Weapons
Weapons: Rifle
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678.018 KB
18 feb 2015 om 20:36
8 dec 2015 om 10:12
4 wijzigingsnotities (weergeven)

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L4D1 Animations - Rifle (V2)

In 1 verzameling van Lt. Rocky
L4D1 Animation Set
13 items
Omschrijving
This is the regular ol' M16 on the L4D1 animations of yore. The animation port has been redone from scratch and greatly improved.

Here's a general breakdown of what's going on with this new compile, because I'm sure you L4D1 crazies would appreciate this:

-The animations have been manually transfered to the L4D2 rig in same style with what I do with my KF2 work, to improve the quality of the animations on the L4D2 references.

-L4D1 had the idea of using proceedural bones, which is uncommon for view models. But because L4D1 and L4D2's Ulna joints were created on different referencial axii, the proceedural bone VRD couldn't be translated between one another, which is why there's that infamous wrist bending in the L4D2 hunting rifle animations. To rectify this, the Ulna helper joint has been manually animated to remove unwanted bending in the arms. The forearm and thumbroot helpers have also been manually animated for similar reasons.

-There were two unused fire animations in the M16; the L4D1 animations had the idea to have several fire animations in the same style of CS:S. They've been re-added into the compile and because the integrity of the server-side sequence order is maintained within the client compile, this will not affect you or other users in any way when in dedicated servers or local servers, respectively.

This is compatible with retextures.

Source Files:

The source files to the M16's animations and the variations used to make the AK-47 and SCAR versions can be obtained here[www.dropbox.com]. These are not the source files to the animations compiled in L4D1 proper and I will not release them.

You are free to use them as you will, just please give credit to me and Valve.


Credits:

Left 4 Dead - Animations

Lt. Rocky - Animation Port; Compile; Edits


Thanks

Flamma-Man[flamma-man.deviantart.com] - L4D logo design used on the poster
126 opmerkingen
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Milcoенг 26 mei om 5:49 
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Jarm Janus 7 aug 2024 om 9:16 
does this use the l4d1 rifle model or are the l4d2 and l4d1 rifle models the same?
DonutMuncher 27 jul 2023 om 2:02 
no tls support :steamsad:
someguy 16 apr 2022 om 5:29 
there's something missing where's the hunting rifle animation of l4d1?
Abshir Abdullahi_SO. 17 sep 2021 om 18:16 
make TRS animations on this please.
Abshir Abdullahi_SO. 15 sep 2021 om 14:01 
do these have the unused anims?
PyroFireGamer 10 aug 2021 om 20:13 
can you do the l4d1 beta cocking animation for l4d2 please.
Abshir Abdullahi_SO. 2 aug 2021 om 9:08 
are these regular l4d1 viewmodel animations or l4d1 beta animations?
NvMe 令 19 nov 2020 om 2:58 
These do support the new TLS skins