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Special Systems Everywhere
   
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1.001 MB
24 maj @ 7:21
5 jun @ 14:05
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Special Systems Everywhere

Beskrivning
Galactic Special Systems Overhaul

**Ever wanted every unique and special system to spawn in your Stellaris galaxy? This mod guarantees the appearance of all special, unique, and rare systems from all DLCs and expansions — fully integrated and balanced for a richer galactic experience!**



Features

- Forces spawn of **all special systems**, including:
- Leviathans and Guardians
- Ancient Relics and Artifacts
- Megastructures (Ruined Dyson Spheres, Gateways, etc.)
- Unique Pre-FTL and Post-FTL Civilizations
- Special Event Systems (Paragon, Overlord, Machine Age)
- Federation and Diplomatic Systems



Included Special Systems (Partial List)

- Abandoned Gateways
- Guardians of Zanaam
- Leviathan Enclaves
- Ancient Battlefields
- Larionessi Refuge
- Zevox Shrouded Planet
- Polaris Patrol
- Toxic Knights System
- Crystal Lair
- Utopian Ruined Dyson Sphere
- Cosmic Storm Systems
- And many more unique systems across all DLCs
17 kommentarer
Shadowmasterrr  [skapare] 5 jun @ 12:49 
Almost all systems will spawn now. No idea if something is glitched with the event chains. This can only be determined through gameplay, so I'm depending on your feedback.
Rolf 5 jun @ 9:34 
ah nice, actually started looking into modding it in myself, give you a shout is I make any progress
Shadowmasterrr  [skapare] 5 jun @ 7:00 
I'm trying to implement this, but no guarantee it will work.
Rolf 5 jun @ 6:16 
no worries, love the mod regardless, do you know of any mod that would spawn those systems?
Shadowmasterrr  [skapare] 5 jun @ 5:07 
@rolf
It's only about the systems that do not originate from event chains.
Rolf 4 jun @ 18:53 
does this mod also force the chosen and the vigilous (the one that can spawn the unbidden) systems/sectors?
SOPHIA 1 jun @ 5:17 
Ah fair enoguh. I just know there is "a lot" of Sol Variants. the many pre-FTL ones. and quite a few others.
Shadowmasterrr  [skapare] 1 jun @ 5:15 
@Sophia
The Sol system isn’t a special system in that sense. It is either triggered as an origin or as a primitive system, which means it falls under the normal Stellaris mechanics. Its spawn chance can’t be adjusted.
SOPHIA 1 jun @ 2:56 
If this is 'all' all special systems out of curiosity is this also all Sol Variants that can spawn?
Shadowmasterrr  [skapare] 30 maj @ 2:21 
All my mods are fully compatible with each other.