Stellaris

Stellaris

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Special Systems Everywhere
   
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File Size
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Updated
1.001 MB
24 May @ 7:21am
5 Jun @ 2:05pm
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Special Systems Everywhere

Description
Galactic Special Systems Overhaul

**Ever wanted every unique and special system to spawn in your Stellaris galaxy? This mod guarantees the appearance of all special, unique, and rare systems from all DLCs and expansions — fully integrated and balanced for a richer galactic experience!**



Features

- Forces spawn of **all special systems**, including:
- Leviathans and Guardians
- Ancient Relics and Artifacts
- Megastructures (Ruined Dyson Spheres, Gateways, etc.)
- Unique Pre-FTL and Post-FTL Civilizations
- Special Event Systems (Paragon, Overlord, Machine Age)
- Federation and Diplomatic Systems



Included Special Systems (Partial List)

- Abandoned Gateways
- Guardians of Zanaam
- Leviathan Enclaves
- Ancient Battlefields
- Larionessi Refuge
- Zevox Shrouded Planet
- Polaris Patrol
- Toxic Knights System
- Crystal Lair
- Utopian Ruined Dyson Sphere
- Cosmic Storm Systems
- And many more unique systems across all DLCs
17 Comments
Shadowmasterrr  [author] 5 Jun @ 12:49pm 
Almost all systems will spawn now. No idea if something is glitched with the event chains. This can only be determined through gameplay, so I'm depending on your feedback.
Rolf 5 Jun @ 9:34am 
ah nice, actually started looking into modding it in myself, give you a shout is I make any progress
Shadowmasterrr  [author] 5 Jun @ 7:00am 
I'm trying to implement this, but no guarantee it will work.
Rolf 5 Jun @ 6:16am 
no worries, love the mod regardless, do you know of any mod that would spawn those systems?
Shadowmasterrr  [author] 5 Jun @ 5:07am 
@rolf
It's only about the systems that do not originate from event chains.
Rolf 4 Jun @ 6:53pm 
does this mod also force the chosen and the vigilous (the one that can spawn the unbidden) systems/sectors?
SOPHIA 1 Jun @ 5:17am 
Ah fair enoguh. I just know there is "a lot" of Sol Variants. the many pre-FTL ones. and quite a few others.
Shadowmasterrr  [author] 1 Jun @ 5:15am 
@Sophia
The Sol system isn’t a special system in that sense. It is either triggered as an origin or as a primitive system, which means it falls under the normal Stellaris mechanics. Its spawn chance can’t be adjusted.
SOPHIA 1 Jun @ 2:56am 
If this is 'all' all special systems out of curiosity is this also all Sol Variants that can spawn?
Shadowmasterrr  [author] 30 May @ 2:21am 
All my mods are fully compatible with each other.