Garry's Mod

Garry's Mod

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TF2 Weapon Collection
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun
File Size
Posted
Updated
253.024 MB
20 May @ 3:58am
18 Jun @ 3:14am
18 Change Notes ( view )

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TF2 Weapon Collection

In 2 collections by The Stig
The Stig's TTT Mod List
286 items
Pack-a-Punch Upgradeable Weapons!
198 items
Description
Time to play some TF2 in TTT, Sandbox, TTT2, or Custom Roles for TTT!
This mod adds 24 new weapons into the game, and more, all from Team Fortress 2!

Includes...

- 8 Melee weapons, that spawn on the ground and can replace your crowbar!

- 11 Floor weapons, that spawn on the ground

- 4 Detective weapons, that detectives can buy

- 4 Traitor weapons, that traitors can buy

- 24 Weapon upgrades, one for each weapon,
for the "Pack-a-Punch" mod!
https://sp.zhabite.com/sharedfiles/filedetails/?id=3043605644

- 2 Roles using weapons and abilities from each of the TF2 classes,
for the "Custom Roles for TTT" or "TTT2" mods!
https://sp.zhabite.com/sharedfiles/filedetails/?id=2404251054
https://sp.zhabite.com/sharedfiles/filedetails/?id=1357204556

- 1 Randomat event using all of the TF2 weapons in the pack, where you play a round of Capture the Flag,
for the "Randomat" mod!
https://sp.zhabite.com/sharedfiles/filedetails/?id=2428342861
https://sp.zhabite.com/sharedfiles/filedetails/?id=1357204556

Roles
The RED Mann & BLU Mann
The RED Mann is a Traitor role, the BLU Mann is a Detective role
Instead of buying items, you choose a TF2 class to play as!

To use the RED/BLU Mann roles, you must enable them!
ttt_redmann_enabled - Default: 0 - Whether the RED Mann role is enabled
ttt_blumann_enabled - Default: 0 - Whether the BLU Mann role is enabled

Classes
Scout
Moves faster, less health, 1+ extra jump
Starting Weapons: Sandman, Pistol, Scattergun

Solider
Immune to fall damage
Starting Weapons: Escape Plan, Rocket Launcher, Shotgun

Pyro
Immune to fire damage
Starting Weapons: Lollichop, Flamethrower, Shotgun

Demoman
Immune to explosion damage
Starting Weapons: Ullapool Caber, Grenade Launcher, Sitckybomb Launcher

Heavy
Moves slower, more health
Starting Weapons: Golden Frying Pan, Minigun, Sandvich

Engineer
Can place a sentry turret
Starting Weapons: Eureka Effect, Pistol, Shotgun

Medic
Passive health regen
Starting Weapons: Bonesaw, Medi Gun, Syringe Gun

Sniper
Sniper rifle is always at full damage
Starting Weapons: Machete, Sniper Rifle, SMG

Spy
Starts with a lot of sneaky powerful items
Starting Weapons: Backstab Knife, Revolver, Invis Watch, Disguiser

Randomat Event "Meet the Randomat!"
When the "Meet the randomat" event triggers, a round of Capture the Flag begins!
All players are set to traitor/detective, or RED Mann/BLU Mann if Custom Roles for TTT is installed.
After the intelligence (flag) is captured and returned to your team's base 2 times (by default), your team wins!

You can choose a TF2 class to play as during this event, and can change classes while dead, players respawn after 15 seconds (by default)
If Custom Roles for TTT is not installed, you are simply given your classes' weapons on selecting a class
On dying, you see a "Freeze cam" of the player that killed you!

ttt_randomat_tf2 - Default: 1 - Whether this randomat event is enabled
randomat_tf2_captures_to_win - Default: 2 - Number of flag captures for a team to win
randomat_tf2_respawn_seconds - Default: 15 - Seconds to wait after dying until you respawn
randomat_tf2_play_music - Default: 1 - Play music during the event

Melee Weapons
Bonesaw
Gives passive health regen while held
PaP Upgrade: Health regen increased, also heals nearby players!

Ullapool Caber
Explodes on first hit and sends players flying
PaP Upgrade: No self-damage, infinite explosions!

The Escape Plan
Increases speed while held, speed scales with health lost
PaP Upgrade: Damage increases as health decreases as well!

Eureka Effect
Has a 1-time teleport back to a spawn point
PaP Upgrade: Press Right-Click to place and build a sentry!

Golden Frying Pan
Turns anything you hit to gold, hit bodies & killed players cannot be searched
PaP Upgrade: Sells anything you hit!

Lollichop
Grants "Pyrovision" on being held
PaP Upgrade: Welcome to Pyroland... Increased damage, range, and swing speed!

Machete
Does bleed damage over time
PaP Upgrade: Bleed lasts forever, kills are silent!

The Sandman
Baseball bat that can launch a baseball, which temporarily slows players on hit
PaP Upgrade: Bigger balls... They do everything better!

Floor Weapons
Flamethrower
A short-range, high-damage flamethrower, that can push players back with right-click
PaP Upgrade: Increased damage, range and ammo... Shoots rainbows!

Grenade Launcher
Low-ammo grenade launcher that explode on direct hit or after a few seconds
PaP Upgrade: Hold fire to charge, shoots high-damage cannonballs!

Minigun
Charges up before it starts shooting, deals heavy damage and doesn't need to be reloaded
PaP Upgrade: Kills and spins up silently, 100% accurate, shoots more quietly

Pistol
Standard pistol with 12 ammo in a clip
PaP Upgrade: A pistol-shotgun that lets you shove players! (Right-click)

Revolver
High-damage revolver with 6 ammo in a clip
PaP Upgrade: Kills turn you invisible for 10 stacking seconds

Sandvich
Temporarily heals you to full health, takes the grenade slot, lasts 30 seconds
PaP Upgrade: Om nom nom... Sandvich last long! Sandvich make more damage and speed!

Scattergun
Fast-firing lower damage shotgun
PaP Upgrade: A double barrel that launches players back!

Shotgun
Standard shotgun with 6 ammo in a clip
PaP Upgrade: 1-shot kills anyone in the air!

SMG
Standard SMG with 25 ammo in a clip, takes the pistol slot
PaP Upgrade: Throw at players to make them temporarily have 1 HP!

Sniper
A high-damage sniper rifle that charges its damage up after scoping in, has a laser sight
PaP Upgrade: Full-charge headshots always kill!

Syringe Gun
A very high-damage, low range and accuracy gun, syringes fired are affected by gravity
PaP Upgrade: You heal 3 HP every time you hit a player!

Buyable Weapons
Invis Watch
Traitor, temporarily makes you invisible, can be reloaded with pistol ammo
PaP Upgrade: Recharges while standing still and not attacking!

Backstab Knife
Detective/Traitor, instantly kills any player hit from behind, infinite uses, melee weapon
PaP Upgrade: Doesn't leave bodies, take on the appearance of your victims!

Medi Gun
Detective, heals players at a range, can activate temporary invincibility (Ubercharge) after ammo is depleted
PaP Upgrade: Activate Ubercharge an unlimited number of times!

Rocket Launcher
Detective/Traitor, lets you rocket-jump! Look at the ground and shoot a rocket to go flying into the air!
PaP Upgrade: Immune to fall & self-damage while held, launches players hilariously far!

Stickybomb Launcher
Detective/Traitor, shoots bombs that can be remotely detonated, max 8 at a time
PaP Upgrade: No self-damage, more damage and push force, infinite ammo!

Settings/Convars
tf2_weapon_collection_auto_reload 1
Whether all TF2 weapons should auto-reload after not shooting for a while

Credits
Credit goes to IRIS and FLOWEY for creating The Ultimate TF2 Weapon Collection Revised mod, which this mod was originally based off of.

Credit goes to Malivil for creating the Improved Double Jump! mod, which was used for the Scout's double/multi-jump ability.

GitHub Link
https://github.com/TheStig294/tf2-weapon-collection
3 Comments
The Stig  [author] 23 May @ 11:42pm 
@Shin Yes they do!
Shin 22 May @ 12:26am 
Do the custom roles work with ttt2 as well?
Dingy Boi 20 May @ 5:02am 
this is the best thing to happen to gmod ever!!!!!!!