Stellaris

Stellaris

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4.0 Stardocks
   
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2.155 MB
7 May @ 8:57am
22 May @ 8:34am
11 Change Notes ( view )

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4.0 Stardocks

Description
Original: https://sp.zhabite.com/sharedfiles/filedetails/?id=1911748162&searchtext=AI+ship
This is my try to get this old (but great) mod to work on the newest Version of the game.
Im going to work on this mod from time to time and try to make it better, If you find any Problem leave it in the comments or DM me on discord: 66_trustworthy
Im not a good modder, i only recently started and mostly used the existing code.

The Mod makes the AI adept their ship designs depending on their current research level, their opponents weapons and defenses. For more Information see the original page


Update:
All the stuff from the original works again (bioships included),I also added a few new weights which should improve the Ship designs. if you find any problems tell me and ima look into it.
23 Comments
66% trustworthy  [author] 22 May @ 8:36am 
@GameBoy I think I found the issue and updated the mod for the fix, Please tell me when you find another issue
66% trustworthy  [author] 22 May @ 8:25am 
ok thanks for the information, thats weird so ima look into it
GameBoy 21 May @ 2:12pm 
the empire i setup to spawn as metalheads instead spawned in as hegemonic imperialists, when i turned the mod off they spawned properly as metalheads
GameBoy 21 May @ 2:10pm 
this mod seems to prevent empires from spawning with the Metalheads personality type
66% trustworthy  [author] 21 May @ 5:49am 
@mr_ubik it *should work* with any other AI mod as long as u put this under it. The other Mod just should'nt add new ship parts or AI personalities (which incase of starnet shouldnt be the case?)
mr_ubik 19 May @ 10:23am 
@66% trustworthy I assume it's the same for things like NCS and AI mod like Starnet or is it compatible w/ Starnet as long as this one is below?
Saint Marold YT 13 May @ 2:30am 
ACOT is not yet updated for 4.0? Just for info :steamthumbsup:
66% trustworthy  [author] 12 May @ 9:39pm 
@potatoecannon8162 they are medium incompatible. If you use them they shouldn't *break* anything, however the AI likely won't use the new tech and only use Vanilla tech.
If I have enough time I might make a patch for that mod, however that might take a while and won't be anytime soon😅
potatoecannon8162 12 May @ 6:03pm 
Just curious, what is the compatibility will by with ACOT or other similar tech adding mods?
66% trustworthy  [author] 10 May @ 1:22pm 
@Ahmet fixed it, thanks again, the other files should be fine.