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Bir çeviri sorunu bildirin
Essetially, the pre-FTL slider affects the percent of planets with pre-FTLs but (unlike vanilla) does not affect the total number of habitable planets
I also did a thorough review of all vanilla unique systems, and many popular event mods to ensure compatibility. I'll post that as a discussion topic
Oh yeah! Relic World*. Sorry for saying Ecumenopolis... I haven't played Stellaris in months and forgot Relic Worlds were a thing lol
I'm glad you managed to find the issue! Thanks for letting me know how to fix it too. I'm glad to have helped. It's a great mod ^^
I'll fix this next release. I'm going to review vanilla code to see if there's similar cases that need fixing too.
In the meantime, you can fix this with a console command. Select the planet, open the console with the backtick key (to the left of 1 on a US keyboard), then enter the following command:
effect change_pc = pc_relic
@Witch, Elitewrecker is correct. Ironman is no longer required, but gameplay-changing mods still disable achievements. That said, this mod only affects galaxy gen, so I think you could use this mod to generate the galaxy, save, then disable the mod and edit the save to re-enable achievements... Haven't tried.
@Kepos I can't do anything for that from my end. You could request that feature (no fatherland colonies on guaranteed worlds) from Fatherland. Alternatively, I think Fatherland already has in-game settings for how frequently splinter colonies form, so you could tweak that for low-habitable-world games.