安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Essetially, the pre-FTL slider affects the percent of planets with pre-FTLs but (unlike vanilla) does not affect the total number of habitable planets
I also did a thorough review of all vanilla unique systems, and many popular event mods to ensure compatibility. I'll post that as a discussion topic
Oh yeah! Relic World*. Sorry for saying Ecumenopolis... I haven't played Stellaris in months and forgot Relic Worlds were a thing lol
I'm glad you managed to find the issue! Thanks for letting me know how to fix it too. I'm glad to have helped. It's a great mod ^^
I'll fix this next release. I'm going to review vanilla code to see if there's similar cases that need fixing too.
In the meantime, you can fix this with a console command. Select the planet, open the console with the backtick key (to the left of 1 on a US keyboard), then enter the following command:
effect change_pc = pc_relic
@Witch, Elitewrecker is correct. Ironman is no longer required, but gameplay-changing mods still disable achievements. That said, this mod only affects galaxy gen, so I think you could use this mod to generate the galaxy, save, then disable the mod and edit the save to re-enable achievements... Haven't tried.
@Kepos I can't do anything for that from my end. You could request that feature (no fatherland colonies on guaranteed worlds) from Fatherland. Alternatively, I think Fatherland already has in-game settings for how frequently splinter colonies form, so you could tweak that for low-habitable-world games.