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Trapper expertise (modifies damage for traps built)
Sanity expertise (Vanilla Insanity Expanded)
Additionally, as a separate balance question. I'm not sure how often you expect a pawn to naturally generate with more than one synergistic/critical/obsessive passion. Currently they seem to be multiplicative with each other. so a synergistic and an obsessive passion result in 1.1*.9 = .99 final modifier for other skills. or critical + synergistic give 0.275 for skills other than the critical or synergistic. Would it be possible to have an option to have these combinations for "other skills effects" calculated additively, before being applied multiplicatively against the rest of the modifiers?
After diving in a bit, it looks like the "impacting other skills" behavior you implemented is tied to the same "Critical affects passions" toggle from VSE. I'm guessing the same also goes for "obsessive" passions
Is there any plan to later separate the configuration, such that "synergistic", "dedicated", and "critical" can individually be toggled to affect other skills with a passion? 1/2