Stellaris

Stellaris

284 ratings
Prevent AI from Discovering Archaeology Sites & Astral Rifts
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280.074 KB
10 Feb @ 8:29pm
4 Jun @ 10:20pm
10 Change Notes ( view )

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Prevent AI from Discovering Archaeology Sites & Astral Rifts

Description
Mod Name: Prevent AI from Discovering Archaeological Sites and Astral Rifts

Main Features:
1. Sets the AI archaeological-site spawn chance and Astral Rift conversion progress to 0. Only the player can discover Archaeological Sites or convert Astral Scars into Astral Rifts; none will spawn naturally inside AI territory.
2. Lets the player freely adjust the spawn multipliers (0.25–65536×) for Archaeological Sites and Astral Rifts, and choose when Astral Scars start converting(mid-game or early-game). An event fires on 2200-01-02; you can reopen it later via an edict.
3. Archaeological Sites no longer consume an anomaly slot, so a Site and an anomaly can coexist on the same celestial body.
4. Reduces the global cooldown for Astral Rift generation from 10 years to 3 years.

Notes:
1. The mod does not stop the AI from researching existing Sites or Rifts—guard your treasures, or subscribe to my other mod Disable AI Archaeology and Astral Rift Exploration.
2. Only standard spawn mechanics are blocked; special scripted events that create Sites or Rifts remain untouched for maximum compatibility.
3. DO NOT set extreme multipliers! Very high or low values may overflow and crash the game.
4. Bug reports are welcome.
59 Comments
小咕咚  [author] 2 hours ago 
@疯愚弄臣 修改了一下计算公式,你现在再读取原先崩溃的存档试试看,还会闪退吗?如还果会闪退的话,请把崩溃报告发给我,我看看还可能是什么问题造成的。
疯愚弄臣 2 hours ago 
原版只加了这个mod,开局第一天在 政府⇨法令 里边主动调节遗迹为32倍,星界为1倍,点确定关掉界面,然后关掉再政府界面,之后再尝试打开政府界面时闪退
542650213 27 May @ 8:25pm 
谢谢作者的努力与付出。谢谢!
小咕咚  [author] 27 May @ 8:24am 
@Son Nanomachines Thanks for the reminder
小咕咚  [author] 27 May @ 8:23am 
@542650213 新加了一个开局事件,可以自由调整考古遗迹和星界裂隙的生成概率
鱼因梦想而伟大 27 May @ 3:34am 
坟挖爽了:cool_seagull::cool_seagull::cool_seagull:
542650213 26 May @ 11:24pm 
作者,能不能把概率调低点,在母星至少跳出了上十个考古遗迹了。或者你告诉下我在哪个文件里调。谢谢。
Son Nanomachines 26 May @ 11:39am 
looks like it's occurring because you're currently overwriting astral_planes_effects.txt - the modded version should have a prefix like you do with zzz_scripted_triggers_astral_planes.txt
小咕咚  [author] 26 May @ 7:04am 
@Aurora 我检查了代码,理论上应该没有任何冲突。本模组的代码只局部覆盖了发现考古遗迹和生成星界裂隙的事件,不影响它们产生之后的后续事件,原版恶魔背道者事件链的代码我也看过了,和生成裂隙的事件不相关。这种情况可能是多个模组产生的复杂化学反应,等我之后有空实测一下
小咕咚  [author] 26 May @ 6:39am 
@死鱼翻滚 可以