Stellaris

Stellaris

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Disable AI Archaeology and Astral Rift Exploration
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20 Feb, 2024 @ 6:47am
7 May @ 11:08pm
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Disable AI Archaeology and Astral Rift Exploration

Description
Disable AI Archaeology and Astral Rift Exploration

Specific Features:

·All vanilla archaeological sites: AI cannot excavate them
·Mod-added archaeological sites: AI excavation difficulty is set to infinite, and progress will never increase
·AI cannot explore Astral Rifts, even if they have researched the Rift Sphere technology
·AI cannot gain progress in the situation required to unlock Rift Sphere technology

====================

Usage Notes:
This mod only modifies vanilla parameters and can be added or removed at any time.
To prevent its parameters from being overwritten by other mods, it is recommended to load this mod after others.
Supports version 4.0.*. If future updates do not change the relevant code or logic, the mod will remain compatible.

If you’re unsure whether the mod is being overridden, you can use human_ai for simple testing before starting a full playthrough. Suggested testing methods:
-- Research Rift Sphere using: research_technology tech_rift_sphere
-- Test 1 reference: After using human_ai, right-click on an archaeological site with a science ship. It should show as unexcavatable, with no assignable scientists.
-- Test 2 reference: Right-click on a mod-added site and begin excavation. Then enable human_ai; the excavation difficulty should become infinite and progress should never increase.
-- Test 3 reference: After researching Rift Sphere, the player can explore Astral Rifts normally, but under human_ai, rifts will still show as lacking the required technology and remain unexaminable.

Q: Why are the methods for blocking vanilla and modded archaeological sites different?
-- Currently, there are two main methods to restrict AI archaeology. The first is to apply heavy debuffs to AI excavation speed and difficulty, but this can cause AI scientists to waste time stuck in sites (possibly indefinitely), which may lead to imbalance under the leader system. The second method is to add explicit AI-blocking logic to each site, completely preventing the AI from assigning scientists. This is more effective but only works for vanilla content, since it's not possible to predict what custom sites other mods may add.
This mod includes both methods. If another mod has modified vanilla sites, simply load this mod before it. As long as no later mod changes common\game_rules\00_rules.txt, this mod will still function properly.
53 Comments
她来听我的演唱会 14 May @ 1:00am 
我tm挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖
Apo7292009 9 May @ 5:32am 
how about l gates?
Comrade Phoenix 8 May @ 3:38am 
Is this still 3.14 compatible? I want to hold off on updating my game to 4.0 until Paradox fixes things better.
咸鱼立华 8 May @ 1:49am 
感恩
小咕咚  [author] 7 May @ 11:43am 
All 4.0 archaeological sites now block AI access.
2277698964 7 May @ 8:16am 
可以更新4.0吗,谢谢大佬
BeastMaster64 13 Feb @ 4:49am 
@2302353215 用Crisis Manager - Mid-Game Edition (3.12.¢)
2302353215 7 Jan @ 10:05pm 
这个可以让AI不瞎开L星门吗?有一次AI前期给我瞎开门结果放灰蛊风暴了……
茶葉蛋 28 Dec, 2024 @ 2:01am 
好好好,不用怕ai破壞性挖掘了:steamhappy:
SHIELD 19 Sep, 2024 @ 5:43am 
不知道为什么,阻止AI涨考古和裂隙进度的功能正常,但是AI能研究探索裂隙的科技,导致吞并AI时如果有科研船在裂隙里就会失踪并且回归时间为9999年...