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I start as Animal (pre-Neolithic) as part of that scenario, and the world is Neolithic when I pick a tile to settle on. Yet as I load into the tile:
1) The random pets that get given to me are from a variety of eras past Neolithic
2) Animals on the map are from a variety of eras past Neolithic
I thought there could be a conflict with "Choose Wild Animal Spawns", but I removed that and no change. No errors of note in the log either.
Is this potentially another conflict somewhere, or am I just not understanding this mod and its config correctly?
As it is, I started at medieval level. I have tribals, neanderthals, clans (VE), kingdoms (VE Medieval 2), Empire (Also VE Empire). Every single one has been locked to medieval tech, including the empire.
If I adjust to industrial level since I'm starting to research industrial tech then I would assume Empire starts getting guns. But will the others as well? Will the clans and kingdoms start carrying guns?
also will it mean higher tech events start happening like toxic fallout?
Yes, it can be changed in the "Planet" tab on the world map: https://imgur.com/a/idW6ldK
Only things generated after that point will be affected by the new setting."