Europa Universalis IV

Europa Universalis IV

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Alexiad: Komnenos' Glorious Finale (CN version)
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106.157 MB
13 Dec, 2024 @ 12:08am
14 May @ 6:01am
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Alexiad: Komnenos' Glorious Finale (CN version)

Description
This is a Simplified Chinese MOD. As my native language is not English and I am usually quite busy, I currently do not have plans to provide an English translation. I apologize for any inconvenience caused.
Sincere gratitude to Nolexios for the kind assistance in translating into English. The link is as follows: https://sp.zhabite.com/sharedfiles/filedetails/?id=3385411176
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A heartfelt thank you to The IMPerator for creating such a detailed and thoughtful showcase video for the mod:
📺 https://youtu.be/HYedTRbWPeY?si=KWzgbeXDepQmSRY5
The video not only highlights many of the mod’s unique features, but also provides honest and constructive feedback, which is greatly appreciated. I’ll be working to gradually address some of the points mentioned in future updates. Thank you again for your time, effort, and support!
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After the fall of Constantinople in 1204 during the Fourth Crusade, Trebizond rapidly became the political and cultural center of one of the three main remnants of the disintegrating Roman Empire. Komnenian Dynasty, the grandsons of its tragic last ruler, Andronikos Komnenos — Alexios Komnenos and his brother David Komnenos, marched westward along the southern coast of the Black Sea from Pontus with the help of Queen Tamar of Georgia, aiming to compete with rivals in Nicaea and Epirus. However, the successive invasions by Nicaean and Seljuk armies completely crushed their previous efforts. Although several kings attempted to expand their territories afterwards, the weakness of their national power compared to their neighbors had long foreseen the failure of these military actions. Trebizond was fortunate, surviving the turmoil and warfare in the Near East for centuries under the natural barrier of the Pontic Mountains, and even becoming an important port for Black Sea trade and the northern Silk Road thanks to its mild climate, geographical advantages, and relatively stable social environment. But Trebizond was also unfortunate; surrounded by powerful neighbors, even mere survival required many sacrifices. This pitiable small country was forced to sign trade agreements with Venice and Genoa, and was successively subjugated to Georgia, the Seljuk Empire, and the Mongol Empire. In 1444, to the east, the once mighty Kingdom of Georgia, closely connected with Trebizond, was teetering; to the south, the Aq Qoyunlu, maintaining a long-standing marital bond with Trebizond, firmly controlled the area around Diyarbakir, and the youthful and ambitious Prince YUzun Hasan had a vision far beyond the ordinary; to the west, the successor of the Laskarid dynasty, the Palaiologos dynasty, huddled in the broken Constantinople, barely maintaining the inheritance of the empire, while the Ottoman Empire established by the Turks grew increasingly stronger. Despite the old sultan Murad II being aged and content with the status quo, his successor was entirely different. The devout and ruthless Muhammad II was eager to devour all enemies. If Trebizond, weak and vulnerable, were to encounter a steadfast and keen ruler, amassing strength and rising at the right time, perhaps a new era of great achievements could be possible. But Ioannes IV Komnenos still hadn't realized the approaching danger. This so-called 'empire' established by the remnants of Andronikos was inevitably heading toward its final moments.
• The mod adds a unique mission tree for the nation of Trebizond, offering two distinct developmental routes, each with its unique objectives and rewards: Rebuild the Roman Empire or Restore the Kingdom of Pontus
• A new Grand Orthodox Ecumenical council interface for Orthodox
• Several new great projects are added:
o Sumela Monastery
o Walls of Theodosius
o Hanging Church o Monastery of Saint John
o Saint Mark's Coptic Cathedral
o Neamt Monastery
o Mosque of Amr o Krak des Chevaliers
o Hagia Sophia of Trebizond
o Gelati Monastery
o Hippodrome of Constantinople
o Sinop Fortress
o Monastery of Saint Catherine
o New City of Antioch
• New types of vassal states:
o Theme
o Naval Themes
o Imperial Exarchate
o Autocephalous Patriarchate
Details and interactions can be explored further after subscribing to the mod! Thank you to everyone for your contributions over the past three years in areas such as writing, content innovation, balancing adjustments, and testing feedback for this mod! We also welcome any additional feedback and suggestions.
Update Notes - December 20, 2024
1. Adjustment to Trebizond Orange Missions Rewards
o All orange missions in Trebizond's mission tree now feature two reward tiers.  Achieving Reward Tier I grants Reward Modifier I, which will neutralize the corresponding debuff upon forming the Eastern Roman Empire. Achieving Reward Tier II grants a doubled Reward Modifier II, but players can only obtain up to three Tier II rewards.
o This limitation aims to prevent players from delaying their transformation into the Eastern Roman Empire for optimal rewards, ensuring a smoother and more enjoyable gameplay experience.
2. Changes to Trebizond Mission Bonuses
o Permanent modifiers in the later part of Trebizond's mission tree have been adjusted to temporary modifiers.
o However, if players choose the Pontus route, these temporary modifiers can still be converted into permanent rewards.
o This change follows the same reasoning as above: to maintain a balanced and engaging experience without slowing progression.
3. Rework of Debuffs and Crises after Forming the Eastern Roman Empire
o After forming the Eastern Roman Empire: Trade Privileges, Pronoia Privileges, and Constantinople Province Modifiers remain unchanged. Other disaster effects (such as naval crises, army quality issues, military organization problems, administrative crises, and currency crises) will be reworked into warnings of potential disaster risks.
o A new series of crisis resolution decisions will be introduced, allowing players to address these potential risks. If players complete the decisions within 50 years, they can avoid the corresponding debuffs entirely.
4. New Interaction Button for the Eastern Roman Empire's Special Government Reforms
o Three unique interaction buttons have been added to government reforms of Eastern Roman Empire, providing new strategic options. Enjoy the new update and dive into the revamped Trebizond and Eastern Roman Empire gameplay experience!
Popular Discussions View All (1)
2
10 Feb @ 7:32am
已知问题Known Issue:
刀锋行歌(Blade Chanter)
231 Comments
北方酱世界第一可爱 23 May @ 12:35am 
老哥,奥斯曼一解体就闪退是为啥啊
Adoloph 17 May @ 6:56pm 
牛啊,精罗落泪:crusader_helmet:
Clivia 17 May @ 7:28am 
好用心的模组,罗马人必玩:steamhappy:
刀锋行歌(Blade Chanter)  [author] 14 May @ 5:48am 
@沃德吉尔·英邦邦
每次释放或者转化成军区的时候会自动给附属国加上这个标志,我这里测试只需要满足其他几个条件,比如150关系就可以了
沃德吉尔·英邦邦 14 May @ 12:46am 
就是我要整合军区,他显示要求有军区改革标志
刀锋行歌(Blade Chanter)  [author] 13 May @ 11:28pm 
@沃德吉尔·英邦邦
如果你是指军事那一层给的军区体系的改革项的图标,那个是原版自带的
沃德吉尔·英邦邦 13 May @ 12:58pm 
想请问下那个军区改革标志是什么
刀锋行歌(Blade Chanter)  [author] 12 May @ 9:05am 
@最后的罗马人
你可以先试下在eu4的界面设置里调小一点ui的比例是否可以显示全,不然可能得等我下次配适了。。。
刀锋行歌(Blade Chanter)  [author] 12 May @ 9:01am 
@最后的罗马人
p社的自定义界面很死板的,没有那么智能连滑条都做不了。我之后有空看下能否做个配适低分辨率的ui,但是会比较耗费精力。这段时候没什么空来弄
最后的罗马人 12 May @ 8:52am 
能把正教会的ui做成可以拖动的不?我的电脑分辨率太小显示不全😂