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FU Extraction Patch for Arcana (Fixed)
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16 Oct, 2024 @ 10:19pm
16 Jun @ 6:12am
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FU Extraction Patch for Arcana (Fixed)

Description
With this patch, you can use FU's extraction devices process some of Arcana tiles (almost all tiles you can meet while exploring, I think) and get some Arcana resources.
For example, you can put "highland dirt" into a sifter and expect to get an "ariostone".
Now it shall support sifters, rock crushers, arc smelter (only arc smelter) and liquid mixer.

fixed patch of HRG164hjo's mod.

== Version History == (Only three details of the most recent update)

1.1.0 - Arcana Liquids Added to Hydroponic Tray System

arcana_liquid_arcaneWater
> Acts as both water and fertilizer.
> Water efficiency: 3x normal water.
> Fertilizer effects: +2 yield, reduces seed usage by 2, reduces water consumption by 0.5 units.
> Growth rate remains standard (x1).
> Ideal for balanced and efficient automated farming setups.

arcana_liquid_illuminatedWater
> Water efficiency: 2.5x normal water.
> Fertilizer effect: massively increases growth speed (x7), reduces seed usage by 1.
> No yield bonus.
> Best used when rapid growth is a priority over yield.

arcana_liquid_neonWater
> Water efficiency: 1.5x normal water.
> Fertilizer effect: reduces seed usage by 1.
> No growth speed or yield bonuses.
> Functions as a basic seed-saving fertilizer.

arcana_liquid_ruinousWater
> Exceptional water efficiency (11x normal water).
> Fertilizer effect: decreases growth speed (-50%), increases yield by 4, reduces seed usage by 1.
> Suited for long-term crop growth with maximum yield and minimal water consumption.

arcana_liquid_viridescentAcid
> Water efficiency: 6x normal water.
> Water Growth Boost: 1.75x
> Fertilizer effects: greatly boosts growth speed (x3), increases yield by 4, but significantly increases water consumption (+2 units).
> High-end fertilizer ideal for late-game, resource-rich farming operations.

This update adds a diverse range of Arcana liquids, allowing players to customize their hydroponic trays for speed, yield, resource efficiency, or a balanced mix depending on their farming goals.

1.1.1 - Fixed idiot typo
> Fixed patch file name: isn_hydroponicstray.config.patch -> isn_hydroponicstray.object.patch

1.1.2 - Arcana Liquid Balance Update

> This patch revises balance for existing Arcana liquids used in the hydroponic tray system.

arcana_liquid_illuminatedWater
> Added water growth rate: 1.25x
> Fertilizer now reduces seed usage by 1 (previously missing)

arcana_liquid_neonWater
> Water efficiency increased: from 1.5x to 4.5x
> Fertilizer growth effect added: +2x growth
> Still reduces seed usage by 1

arcana_liquid_ruinousWater
> Water efficiency adjusted: from 11x to 8x
> Water growth rate added: 1.25x
> Fertilizer yield increased: from +4 to +7
> Fertilizer growth rate now -0.5x (slower growth)

arcana_liquid_viridescentAcid
> Water efficiency adjusted: from 6x to 4x
> Water growth rate increased: from 1.75x to 2.25x
> Fertilizer growth increased: from 3x to 4.5x
> Other fertilizer effects unchanged (+4 yield, +2 fluid use)
32 Comments
Noirmint  [author] 15 Jun @ 4:58pm 
Patched. I haven't tested anything, so please let me know if there is a bug.
Noirmint  [author] 15 Jun @ 4:30pm 
Anyway, I just ported this mod to work with the latest FU and Arcana, but since this mod is fundamentally based on FU's extraction system, what you suggested isn't really related to the theme of the mod.

But it sounds like a pretty interesting idea, so I'll try it out as soon as possible. :steamhappy:
Rnova2 15 Jun @ 2:35am 
This mod has been quite useful for my mod pack that uses Frackin' Universe and Arcana. It adds, among other things, compatibility between the liquids from both mods, and allows, for example, the creation of Ruin Liquid by combining it with Dark Water. It's a detail I really appreciate.

However, it could be improved even further if they added the ability to use Arcana Liquids in trays. Currently, Healing Water is the best for irrigation durability, while Liquid Crystal is the best fertilizer. Organic Soup has the property of being able to be used both to water plants and as fertilizer. But... what if you could use Arcana Liquids?

What would happen if you watered the plants with Arcane, Neon, Illuminated, or Ruined Liquid? And if you used Viridescent Acid as fertilizer, would the plants grow faster and dry out? (It would help to know that answer, since the planets Verdant and Viridescent are famous for their abundant vegetation.)
C0ns1derMyL0ve 8 Jun @ 10:54am 
thank you for heartful caring, i found it worked fine on openStarBound, so its not a problem for me anymore:momozzz:
Noirmint  [author] 8 Jun @ 4:02am 
That's not possible, and also not reproducible. This code only touches on extracting, sifting, crushing, and smelting, and there is absolutely no access to or modification of such as gunfire.lua.

If your modpack doesn't work the way you intended it to, you can read the log.
C0ns1derMyL0ve 7 Jun @ 12:06pm 
i dunno why but this patch will make fu's firearms stop working
Noirmint  [author] 4 May @ 8:01pm 
np
Solzucht 4 May @ 1:48am 
lucky i seen ur comment when ive been looking trou my aged modlist. thanks for keeping the patch up to date :)
Noirmint  [author] 31 Mar @ 7:40pm 
thx for your understanding.
Azuli-Bluespots 31 Mar @ 3:57pm 
Understandable, I have to remake a bunch of files because my Startech Themed got busted after the author changed everything about the storage system. I had about twelve races done, each with about five items or more. And *everything* stopped working :winter2019saddog: