Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Racial traits is great, but it doesn't give them specifics on preferred weapon.
I can eventually get to it myself when I'm done working on my mods if necessary...
Can it be, idk, toggled off if a tech is equipped in say... the legs or the torso? (I don't remember which one is more related to movement)
As it is, with added movement tech they are *very* op since it won't prevent them from using their innate hability. There's also quite a few flight techs that could just enhance them anyway, considering the wings are so well animated.
Please let me know if you need any assistance - I can help with things!