Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Racial traits is great, but it doesn't give them specifics on preferred weapon.
I can eventually get to it myself when I'm done working on my mods if necessary...
Can it be, idk, toggled off if a tech is equipped in say... the legs or the torso? (I don't remember which one is more related to movement)
As it is, with added movement tech they are *very* op since it won't prevent them from using their innate hability. There's also quite a few flight techs that could just enhance them anyway, considering the wings are so well animated.
Please let me know if you need any assistance - I can help with things!