Garry's Mod

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SlashCo - Shady Forest
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun
File Size
Posted
Updated
9.615 MB
19 Sep, 2024 @ 9:19pm
24 Sep, 2024 @ 6:23pm
6 Change Notes ( view )

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SlashCo - Shady Forest

Description
Edit of Shady Forest for SlashCo.
This was made because I got hyperfixated on the idea of making a SlashCo map.
This has not been properly playtested at all and does not have exposure offering gas cans.
Was tested to work on the Maptools[github.com] version of the gamemode, don't know if it works on the workshop version.
If the original author wants this taken down I'll do it.

Features
- A medium-sized map for SlashCo with 17 possible generator locations
- A redone forest with a path-based layout
- Many new landmarks
- A Navmesh
- No AI Nodes (though I guess I could add them if there's enough demand/interest)
- Soundscapes
- Lighting changes

Credits:
An average Beanmann: Editing this map for SlashCo.
Catgirl Chilis: Original creator of Shady Forest.
Comrade Blue: Creating a Navmesh for the map.
Popular Discussions View All (1)
0
24 Sep, 2024 @ 12:09pm
PINNED: Reports and Suggestions
An average Beanmann
4 Comments
wλve 2 Oct, 2024 @ 4:59pm 
Its the house in the second to last photo, the house in the last one, its window would break into glass gibs with broken reflections; missing textures
An average Beanmann  [author] 2 Oct, 2024 @ 11:59am 
@Cwozzλr

I haven't touched the cubemaps at all.
Can you tell me where these broken areas are?
wλve 2 Oct, 2024 @ 11:21am 
Did you fix the broken cubemap areas, the glass in the old map would break and not have any reflections
Nova 25 Sep, 2024 @ 2:39am 
no ai nodes is gay