Stellaris

Stellaris

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Another Leader Traits Mod
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2.547 MB
16 Sep, 2024 @ 7:55am
16 May @ 10:17am
15 Change Notes ( view )

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Another Leader Traits Mod

Description
Refactoring and unification of leader traits. Actualisation of worst samples and rejected counselors. New unique effects.


What this mod about?
This mods aims to actualize and balance existing Leader Traits. Adds minor amount of new traits, revises existing leader traits, attempts to give a second breath to demoted counselors and actualize weak and otherwise useless traits.
  • All existing Leader Traits sorted, repacked, restructured and codewise unified.
  • All destiny-grade traits of your Counselors will have some effect outside of the Council. One way or another.
  • Most of the initial (chosen at empire creation screen) Counselor traits also can be used outside of the Council.
  • Shared veteran-grade traits improved and actualized, especially Adventurous Spirit.
  • New negative traits added, one negative trait can be picked at empire creation screen increasing initial Ruler trait picks by +1. (will be reworked soon TM).
  • New traits: The Paragon, Aspiring, Union Preacher, Ambusher, Crouching Tiger, Science Patron and Philantropist.
  • Official subclasses Ambassador and Delegate merged into single subclass Diplomat with 15 class traits. Diplomats can pull double duty as Counselors OR as GalCom / Federation Representatives.
  • Leader pool increased up to 4, leader level cap increased to 12.
  • Base number of trait picks increased up to 4.Trait picks given each second level.
  • Max trait level reduced to 1 for cadet traits, to 2 for veteran traits, stats adjusted.

Which files are affected?
All leader trait files are null, mixed trait files are overwriten, leader traits exluded from those files. Leader traits sorted and repacked in orderly manner.

Author's word
The very idea of making two diplomatic subclasses was horrible mistake. Most of resulting "subclass" traits where even worse. I took things into my hands to rectify those mistakes.
And I want to say that combing trough all the vanilla systemless unstandartised junk was a tedious task and awful expirience, I hope I wouldnt need to do it ever again. Overwrite limitations also aren't helpful.
In the future I hope to improve and polish this mod to provide better balance and expirience.

Latest updates:
  • 2025.05.16. Expanded base number of trait pick options, minor trait fixes, localization fixes
  • 2025.05.14. Updated to 4.0, all traits trimmed 1 level down, trait stats adjusted, trait related events adjusted
  • 2025.04.28. Stopgap for some Commander traits, Scientist's Slippery trait fixed
  • for more updates see "Update Log"

Absolutely non achivement compatible
69 Comments
jasonft 17 May @ 1:59am 
I used to have a mode pre 4.x that somehow did it. Explorers almost never got governor traits and so on for governors and admirals. No idea how they did it.
Prolbo  [author] 17 May @ 1:16am 
@jasonft it doesnt seems that regular hiver leaders in my mod recieve council trait options.
Prolbo  [author] 16 May @ 11:25pm 
@nyyfandan OK. No idea honestly.

@jasonft Yes, my mod has some additional restrictions about Hiver leaders getting options for councelor traits. Though I'm not sure if they'll hold. Just yesterday I was forced to use workaround to resolve issue which wasn't there till 4.0. I'll check gestalt trait distribution on the weekend.
nyyfandan 16 May @ 5:40pm 
@Prolbo it seems to have stopped doing it when I moved this near the bottom of the load order. Not sure what's conflicting. I don't have any other mods that explicitly edit that. I need to do some more testing to see what's interfering
jasonft 16 May @ 3:14pm 
Something that bothers me (among the many 4.0 bugs) is why my leaders keep getting options from duties other than what I have assigned them. Example: My machine mind sends out scout ships to explore but they sometimes get half or more of their level up options being governor picks. Would this mod reduce or eliminate this?
Prolbo  [author] 16 May @ 11:01am 
Thats specifics PDX UI. You cant really get rid of them. Well, at least withouta lots of compromises and tedious adjustement work to make all elements align.

Anyway. Yes it replaces lvl icon collage. No it doesnt misalign. At least for me.
https://sp.zhabite.com/sharedfiles/filedetails/?id=3482547308&fileuploadsuccess=1
nyyfandan 16 May @ 10:50am 
Does this affect the leader level badge that appears on the portrait for characters? I use UIOD and it makes the badge all janky. Basically like the textures/elements are misaligned. Not sure why though
Prolbo  [author] 16 May @ 10:24am 
Well... Okayish? Im kinda unsure what to say. It works. It provides bonuses. It affects gestalts.
Number of base trait picks (before modifiers apply) should be 4 now.

Also, I kinda forgor to mention it earlier but now traits picks given on 1/3/5/7/9/11 levels.
That's why all normal traits has 1 less tier. So you can have 2 good cadet traits and 4 points in veteran traits, as well as specialisation and destiny.
jasonft 16 May @ 7:04am 
How well does this work for Gestalts?

I love my Machines and usually play them. Less than impressed about some level upgrade choices I get.
Behold the Robes 16 May @ 6:06am 
Error in events\!!_paragon_leader_creation_plr.txt: Ln: 494 Col: 49 (UTF16-Col: 21)
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