Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Glad you like it ! :)
Thanks for taking the time to leave a positive comment :)
Glad you enjoy!
You are correct. I started a new game an dI could transfer food. What threw me off is that your updated description in the civilopedia doesn't state this ability under the granery, as it does in the standard.
Hi wolf, glad you are interested in these mods and welcome bacxk to civ 5 :)
About what you said, i can assure you that this mod doesnt cause that effect, it is a false assumption. The code isnt related at all so there is nothing to "fix". I wouldnt release a mod that that would have such a huge bug in it :)
Try a fresh game with only this mod enabled and you wont have problems. Even if ive played plenty of games with this mod and food trade routes. Ive just re-tested it since your reported that and everything is still perfectly functional.
I suspect you are using a mod from another modder that could cause incompatibilities with your other mods or that simply, in your specific game, you didnt met all the requirement to make such a trade route and assumed it was this mod.