Stellaris

Stellaris

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Avali Race: Illuminate
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15.951 MB
28 aug, 2024 @ 1:13
20 maj @ 11:06
6 ändringsnotiser ( visa )

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Avali Race: Illuminate

Beskrivning
Stellaris 4.*




With the maintenance of the birb mod being passed onto me, I've decided to fork the original project to develop it into a more general Avali-themed mod rather than just it being solely a portrait mod.
If anyone has any ideas/suggestions, I would be happy to consider it :>

CURRENT FEATURES:
  • Animated portrait with 18 colours / 3 hairstyles
  • Custom namelist
  • Avali birb noises

PLANNED FEATURES:
(No promises on a timeline though)
  • Additional namelists
  • Birb Events
  • Thematic Techs/Traits
  • More Avali appearance variance
  • Finished city set
  • Evolution stages

LOCALISATION:
  • ENG
  • 日本語




CREDITS:
Coding/Translation: Akari (Bluesky[bsky.app] / Discord: sleepyakari (Akari))
Art: Xoro (Bluesky[bsky.app])

SPECIAL THANKS:
Avali Creator: RyuujinZERO
Lore Reference: ToddAvali
Avali Animated Portraits -
  • Art: Blackhole32
  • Animation/Coding: Logan 'Grey' Fox
  • Previous maintainer: Latio
Avali Sounds: Nefuki

LEGACY VERSIONS:
3.14.*[drive.proton.me]
35 kommentarer
ThePhantomX64 27 maj @ 18:26 
thanks for maintaining the little raptors to be in Stellaris
GoatMutt 24 maj @ 16:21 
Thanks mate
TOG II* 24 maj @ 7:40 
GoatMutt 23 maj @ 20:58 
Is it possible to add the avian trait category flag to the Avali species? They added egg laying and flight to the base game but it's limited to avian and arthropoid.
Akari  [skapare] 20 maj @ 11:11 
Updated to v4.*
(Hopefully I didn't miss anything)
MegaPro1921 19 maj @ 19:54 
Because I cant change the color of the avalis
MegaPro1921 19 maj @ 19:37 
Will this be updated to 4.0?
wizziam 17 maj @ 19:39 
the bio ship issue does cause the player (and any empire using the avali ship type) to be bugged, please fix?
Fire Gaming™ 17 maj @ 9:29 
for some reason this mod seems to force the base DLC synth/machine shipset to be "avali", likely due to the city/shipset bug, which breaks the shipset into being classified as "biological" since the mod is outdated. Any plans to update this? it's a must-have mod for me and many others. another modder named Little Tee has also seemed to figure out how to fix the cities/shipset bug as well, so if you could implement that in your own mod it would probably fix the current issue without actually touching on the 4.0 issues
L W 11 maj @ 11:13 
must have mod