Stellaris

Stellaris

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Avali Race: Illuminate
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15.951 MB
28.8.2024 klo 1.13
20.5. klo 11.06
6 muutosilmoitusta ( näytä )

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Avali Race: Illuminate

Kuvaus
Stellaris 4.*




With the maintenance of the birb mod being passed onto me, I've decided to fork the original project to develop it into a more general Avali-themed mod rather than just it being solely a portrait mod.
If anyone has any ideas/suggestions, I would be happy to consider it :>

CURRENT FEATURES:
  • Animated portrait with 18 colours / 3 hairstyles
  • Custom namelist
  • Avali birb noises

PLANNED FEATURES:
(No promises on a timeline though)
  • Additional namelists
  • Birb Events
  • Thematic Techs/Traits
  • More Avali appearance variance
  • Finished city set
  • Evolution stages

LOCALISATION:
  • ENG
  • 日本語




CREDITS:
Coding/Translation: Akari (Bluesky[bsky.app] / Discord: sleepyakari (Akari))
Art: Xoro (Bluesky[bsky.app])

SPECIAL THANKS:
Avali Creator: RyuujinZERO
Lore Reference: ToddAvali
Avali Animated Portraits -
  • Art: Blackhole32
  • Animation/Coding: Logan 'Grey' Fox
  • Previous maintainer: Latio
Avali Sounds: Nefuki

LEGACY VERSIONS:
3.14.*[drive.proton.me]
35 kommenttia
ThePhantomX64 8 tuntia sitten 
thanks for maintaining the little raptors to be in Stellaris
GoatMutt 24.5. klo 16.21 
Thanks mate
TOG II* 24.5. klo 7.40 
GoatMutt 23.5. klo 20.58 
Is it possible to add the avian trait category flag to the Avali species? They added egg laying and flight to the base game but it's limited to avian and arthropoid.
Akari  [tekijä] 20.5. klo 11.11 
Updated to v4.*
(Hopefully I didn't miss anything)
MegaPro1921 19.5. klo 19.54 
Because I cant change the color of the avalis
MegaPro1921 19.5. klo 19.37 
Will this be updated to 4.0?
wizziam 17.5. klo 19.39 
the bio ship issue does cause the player (and any empire using the avali ship type) to be bugged, please fix?
Fire Gaming™ 17.5. klo 9.29 
for some reason this mod seems to force the base DLC synth/machine shipset to be "avali", likely due to the city/shipset bug, which breaks the shipset into being classified as "biological" since the mod is outdated. Any plans to update this? it's a must-have mod for me and many others. another modder named Little Tee has also seemed to figure out how to fix the cities/shipset bug as well, so if you could implement that in your own mod it would probably fix the current issue without actually touching on the 4.0 issues
L W 11.5. klo 11.13 
must have mod