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Planets Revised - Better Vanilla Planets for Industrial Overhaul
   
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Type: Mod
Mod category: Planet
Tags: NoScripts
File Size
Posted
Updated
300.782 MB
1 Aug, 2024 @ 7:34am
1 Mar @ 8:48am
10 Change Notes ( view )

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Planets Revised - Better Vanilla Planets for Industrial Overhaul

In 1 collection by Space Ace
AceTech Industrial Overhaul Enhancement Mods
22 items
Description
I have moved my development efforts to this new large expansion mod that uses this mod's planet changes. This mod is still fine and functional for players playing with only Industrial Overhaul, and will have planetary visuals upkept to match the expansion mod

This mod uses the functionality of Seams Fixed 2.0 and adds numerous changes to atmospheres and visuals.

All screenshots taken using Rendering Improved

Industrial Overhaul is required

Put this mod above Industrial overhaul in the mod list for it to work properly

This mod will not work with any other mods that affect planet generation, such as IO Deep Ores.


Legacy Version available here

Join the new Discord [discord.gg] for updates and more

Atmospheric Changes

Atmo Heights will be very wrong, as this is how it's measured by SE. Actual atmo heights will likely be very different

Planet
Vanilla Atmo Height
New Atmo Height
Vanilla Max Atmo Density
New Max Atmo Density
Vanilla O2 Density
New O2 Density
Earth
14400m
14400m
100%
100%
100%
100%
Moon
N/A
N/A
N/A
N/A
N/A
N/A
Mars
14400m
14400m
~80%
~40%
0%
1%
Europa
1140m
N/A
100%
N/A
0%
N/A
Alien
14400m
18000m
120%
150%
10%
20%
Titan
570m
712m
100%
60%
0%
0%
Triton
3771m
6017m
100%
80%
90%
40%
Pertam
1503m
1879m
100%
120%
100%
100%

Mars densities are hard to measure, as the falloff line starts below the surface. Measurements are approximate


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2 Comments
Space Ace  [author] 14 Feb @ 4:58am 
@Green_Lightning I'm not sure what you mean by that first question. RSS may work since this is only altering existing planets and not adding new ones, but I can't say for sure. This mod is currently undergoing a massive expansion project in the background, so I'll assure full RSS compatibility on that upcoming version
Green_Lightning 13 Feb @ 11:43am 
Can you make it so the ground doesn't look like it's obviously spawning in on larger than stock planets? Also is it compatible with Real Solar Systems? Will it need different proxies or something?