Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
might be harder, because technically wilderness 'terraform' rather than colonize, and there is nothing apropriate you can terraform a relic world into.
so might require a new planet class "infested relic world" or something like that, which acts as a relic world for wilderness. but with limitations on it. (for example, planet size can't be expanded, maybe lower habitability since it can't be 'fully' incorporated.)
maybe add an ascension perk that lets you turn them back into ecemunopoli, as a "reclaimed ecemunopolis" or something. still with limitations such as not increasing the planet size. and you can't build NEW ones, only restore ones you find. (can't have EVERYTHING be available after all.)
but that is possibly outside the scope for this mod.
Use these instead for it to work:
triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_regular_empire = yes }
}
modifier = {
job_archaeoengineers_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_hive_empire = yes }
}
modifier = {
job_archaeo_drone_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_machine_empire = yes }
}
modifier = {
job_archaeo_unit_add = 5
}
}
For the Rejuvenated Vitality trait to work, you need to replace modifier with self_modifier. self_modifier applies to the leader; modifier to the ship ;-)