Stellaris
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[4.0] Relic World Flavour
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17 юли 2024 в 10:20
4 юни в 4:34
6 бележки за промени ( преглед )

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[4.0] Relic World Flavour

Описание
This mod aims to explore the unique aspects of Relic Worlds and add a more unique feel to these ancient alien remnants.

Updated to 4.0. The legacy 3.14 version of Relic World Flavour can be accessed here.

[3.14] Relic World Flavour

Features
  • Delve deep into the history of your colony with the new Expeditions feature! Map unknown regions of the planet to find treasure, forgotten technologies and more.
  • Over a dozen new flavour events to add some uniqueness to life amidst the ruins of an ancient civilisation.
  • Several new deposits and modifiers for Relic Worlds and their neighbours.
  • Two new custom relic world systems.
  • Abandoned Ecumenopolis Worlds now gradually decay into Relic Worlds. Better not leave those empty!

Compatibility
  • Starting a new savegame is recommended for full functionality.
  • Running this mod on an existing save may result in some features not working.

Other Flavour Mods
City World Flavour - Adds unique events, deposits and mechanics to Ecumenopolis worlds.

Translations
German Translation - Credit to Kucige for the hard work.
34 коментара
Dunno  [автор] преди 19 часа 
@Bjorn_Stormcrow I do like the idea, but it'd be a pretty significant piece of work. It's something that I'll consider, and it's worth adding to the list of things that I'd like to do with this mod, but there's a lot of other stuff I want to get to first, so no guarantee that it happens
Dunno  [автор] преди 19 часа 
I've updated the researcher buff to actually do something and tweaked the survey event a bit more. It's hard to gauge what "feels" right when it's a random chance, so I appreciate the feedback on it - I do want to get that right and have it feel good. Thanks very much.
hydra 31 май в 12:34 
i get literally nothing from the survey ruins ever,
samsockeater 29 май в 15:27 
4.0 will come to be known as the great en-breakening at this point, all the things in figurative ever broke this update, is honestly impressive
Dunno  [автор] 29 май в 10:42 
Thanks for bringing that to my attention guys, I should have a fix for that out by this weekend. 4.0 made a lot of changes to jobs and annoyingly sometimes broken things don't show up in the error log.
Sabaithal 27 май в 8:52 
Same issue as @samsockeater, the "researcher" job isn't catagorized and therefore non functional at present.
samsockeater 26 май в 3:07 
assuming the relic world event that gives a modifier for +1 researcher every 20 pops is from here, the researchers it gives don't seem to have a job category and thus don't end up being workable, if they're nto from here then sod knows what's messing with relic worlds
Kucige 20 май в 22:47 
Hey i made a german localisation fpr your mod, thanks! https://sp.zhabite.com/sharedfiles/filedetails/?id=3485002485
Bjorn_Stormcrow 12 май в 14:53 
not sure how difficult it would be, but any chance of making it so wilderness empires can colonize relic worlds?
might be harder, because technically wilderness 'terraform' rather than colonize, and there is nothing apropriate you can terraform a relic world into.

so might require a new planet class "infested relic world" or something like that, which acts as a relic world for wilderness. but with limitations on it. (for example, planet size can't be expanded, maybe lower habitability since it can't be 'fully' incorporated.)

maybe add an ascension perk that lets you turn them back into ecemunopoli, as a "reclaimed ecemunopolis" or something. still with limitations such as not increasing the planet size. and you can't build NEW ones, only restore ones you find. (can't have EVERYTHING be available after all.)

but that is possibly outside the scope for this mod.
Dunno  [автор] 5 май в 9:58 
Hi @Adventurer, @Maniac. Thanks for the suggestions. I've made those changes as part of the 4.0 update, so the deposits and trait should be working correctly now.