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Anyone playing this; feel free to continue playing it for the weapons. But, if you want a bug-free stable version with everything working, I strongly recommend waiting for the next mod.
The new mod will also have a testing version as well, which - unlike this one - will be actively sustained.
For 1.4 users, any additions will be in the legacy "Terrasecurity" mod, which I may add things into from time to time. But most of my focus is shifting to the upcoming 1.5+ release.
Aiming to push a fix later today.
This issue also happens when you select a spot for a tree to grow, but a different tree grows right by that spot before the seed is planted; trees aren't allowed to exist directly by one another, so the game freaks out. This can happen in vanilla with the Gau seed.
That said, the transposer code is nearly identical to vanilla brewing. My guess is, the sap that was going to be inserted (or an amount of it) doesn't exist, or two pawns are trying to use it.
Make sure no other pawns are trying to load it, and that the glowsap isn't being targeted/used by another pawn. Additionally it's possible the glowsap doesn't exist anymore.
If none of that helps, please post the Devmode error message that pops up when this happens.
If it is not there, then there is certainly something wrong and I would suggest to unsub and resub to the mod.
The terratech research bench is under "production" since it's your initial way to access the mod. It does not show up when you start up as a colony with an Industrial+ tech level (like Ur-Boards, or Pemmican). You can tell the difference in Scenarios, new tribe = neolithic, new colony = industrial.