Stellaris

Stellaris

119 ratings
ANZ VOIDFRAME
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File Size
Posted
Updated
5.498 MB
15 Jul, 2024 @ 6:47am
25 Jan @ 1:00pm
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ANZ VOIDFRAME

Description
VOIDFRAME - Frameworld Addon

One day I went insane and made too many districts, enjoy...
This mod that adds ACOT related districts to the Frameworld Origin from Gigastructures.

Detailed guide can be found in the situation log: Frameworld Documentation - Section 9;
This is not a Voidsphere, you don't get Voidsphere districts or jobs with Voidframe.



Required Mods

Optional Mods

Load Order

Incompatible Mods
UI Mods that changes planet view and does not support 20 districts.
Anything that tries to alter Frameworld by overwriting its districts.



Credits
  • TTFTCUTS for early testing and for creating the Frameworld itself.
  • Xahkarias for making a bunch of districts, jobs and maintaining it when I can't.

Cheers!~
85 Comments
Nightbringer35 16 Apr @ 5:27pm 
Thanks!
Megumin  [author] 16 Apr @ 4:18am 
Occupy the vault normally, let it decolonize, planetary decision to invade the vault will show up in frameworld's tab (not the vault). Use it and invade, armies will spawn in the frame and will generally be stronger than default vault armies so build some defense districts first.
Xahkarias  [author] 15 Apr @ 1:06pm 
@Nightbringer35: There's some extra handling to allow you to fight the Phanon army on the vault, youll have to ask Megumin for the details on that part though
Nightbringer35 15 Apr @ 12:15pm 
Yeah I was just stupid, apparently the one line I skipped in the guide was the one talking about how you need the buildings. But now I got a new issue, how are you meant to get the phanon tech to upgrade your frameworld with AOT if you can occupy the phanon vault?
MasterBot 13 Apr @ 10:45am 
Kind of late to request this cos of 4.0, but version for AI that doesnt require buildings built would be lovely.
Xahkarias  [author] 13 Apr @ 9:39am 
@Nightbringer35: Did you build the Dark Foundry or Enigmatic Lab buildings? The districts use the building that you have as a reference to what level they should upgrade to. The situation log documentation has the notes for which district needs what building (or if they dont need a building)
Nightbringer35 13 Apr @ 9:20am 
Hey, I'm having a similar issue to rex, I have the research for Dark Foundry, Enigmatic Lab, and the better mega-construction material, but none of the districts have updated. My nexus, maintenance, and unity districts updated fine, but nothing else. Any clue?
Dinosaurusrex 23 Mar @ 7:58am 
Thanks for the quick reply! I figured that might be the case, but did not stop to unpause when I was testing a new game myself. Seems to be working now, documentation shows up 1 month into the game.
Megumin  [author] 23 Mar @ 7:17am 
Documentation only shows up in new games.
Dinosaurusrex 22 Mar @ 7:12am 
Not sure if there's something wrong with my setup or if I've got a bug, but I don't see a Section 9 in the frameworld documentation.

I was hoping to find it because upgrading my frameworld to delta tier (via the black hole synthesizing decision added by this mod, not the "superior designs" decision), and then researching dark foundries hasn't changed my foundry districts.

Nexus and maintenance districts have been upgraded, however.