Counter-Strike 2

Counter-Strike 2

44 ratings
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Game Mode: Classic
Tags: CS2, Map
File Size
Posted
Updated
226.713 MB
12 Jul, 2024 @ 12:18pm
28 Aug, 2024 @ 3:43pm
5 Change Notes ( view )

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Description
5x5 Map for MapCore Big Adventure Mapping Contest [fce.gg] DAD: Level Design Twist, rainless: Environment Art (Graybox)
12 Comments
onki solo 29 Apr @ 3:51am 
кул мап
Darkknight 25 Mar @ 11:06am 
Ok then good luck with ur new project. Will defenitly check it out once released
Twist  [author] 24 Mar @ 3:14pm 
Darkknight, well, we believe that the current layout (macro, ways, and weight distribution) is terrible, and we definitely want to improve it by creating a new one with the same mood. The map will be completed, but with a different layout. Some visual elements, colors, and lighting will be retained. For now, we're focusing on more prospective projects.
Darkknight 24 Mar @ 1:10pm 
nice map,I would add some more cover in mid. are u still planning on finishing it?
subarufanCH 10 Jan @ 4:48am 
looks very promising, congrats ! noticed, that T-Bots are hanging @ start very often. and Bots are often stuck during game in open space. glad 2 see, if this could possible be corrected ? ^^ best regards
Qwert1_2_3 28 Aug, 2024 @ 7:11am 
when the buytime over and round start, some bot stay and some bot move, could you fix it?
Terrown 10 Aug, 2024 @ 2:30pm 
Personally i dont like those long angles you have everywhere. Also if you have B long control and have 1 looking into mid, you have pretty much all the map control you ever need. There are some super deep corners, which arent fun to clear.

I think if you wouldnt be able to see so deep into B long and also reduce or remove the angle from B into mid it would allow Ts for more space (right now the Ts control in front of A and to B long and "upper mid", without a good way to rotate between, means Ts have to commit to a site pretty heavily, cos rotating back ends up running into pushing CTs)

The aesthetics are nice and i think if you could work on some areas it really has good potential.
白给 Bεkii~>.< 21 Jul, 2024 @ 6:18am 
Perfect map!I hope it can be finished!
benjamin 16 Jul, 2024 @ 2:41pm 
so far the map is looking pretty cool but the scaling of some of the buildings is WAY off. make sure youre using player_start to see the scale or just keep it in mind while you keep working on it :steamhappy:
Joaquín Piquerez 14 Jul, 2024 @ 8:05am 
Nice looking map:steamthis: