Stellaris

Stellaris

97 ratings
Architect Species
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5.831 MB
12 Jul, 2024 @ 2:51am
15 Feb @ 3:55pm
15 Change Notes ( view )

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Architect Species

Description
The Architect species mod.

V2.1.5

Current features:
- Portaits (6 colours)
- Origin
- Traits
- Civics
- Councilor
- Ascension perks
- Custom buildings
- Custom homeworld
- Room background
- Armies (Warpers included)
- Premade Empire
- Custom City set
- New technology

Planned:
- Events
- More story and lore
- Custom Sounds
- Custom name list
- Improve the starting system and homeworld
- And more!

Long term plans:
- Architect Shipset
- Architect Megastructures
- Military/ship components
- Integration of 4546B into the galaxy
- Architect Tradition tree
- Crisis

For now the portaits are static, if you would like to help making it animated, reach out! :D

If you'd like to see something included, reach out by making a suggestion!

Inspired by Subnautica, further lore by myself.
Popular Discussions View All (2)
3
16 Jul, 2024 @ 6:35pm
SUGGESTIONS
[KRK] KRATOS
0
12 Jul, 2024 @ 3:48pm
BUGS
[KRK] KRATOS
33 Comments
[KRK] KRATOS  [author] 10 Jun @ 8:39am 
@ArkxAngel, it will 100% work for 1.13 (Prevous game version). I'm working on an update in the background, that ports the current, and a lot of new additions for use in 1.14. (Progress is slowed down due to IRL work, but I hope to have it finished soon). If you currently experience issues in 1.14, please sumbit the error.log messages related to this mod. I'll happily assist if needed.

(@Alithandril, thanks for the kind words! :)
ArkxAngel 10 Jun @ 12:28am 
does this still work
Alithandril 23 May @ 9:29pm 
Just wanted to say this is one of the most unique looking and detailed standalone species mods.
[KRK] KRATOS  [author] 25 Feb @ 1:54pm 
@FrostyRex, Yes I've returned to the modding scene recently. I'm currently working on my new mod, Umbravarnir machine species. I plan on porting a lot of its new functionalities over to this mod, to add a lot more features.
SkyRex 5 Dec, 2024 @ 12:00am 
update plans?
meatpie eater 21 Oct, 2024 @ 4:02pm 
i hated in lore they changed the species name to precursors so bloody generic great mod btw and thank you for keeping the original name :steamthumbsup:
Aceitunillas 14 Oct, 2024 @ 1:14am 
But Architects in Subnautica weren't a Gestalt Species? They didn't understand what Arts were because they were focused on science research, and that was understood as our arts, they have some individuality, but they can speak and think each other in any time.
Yeetus to the Feetus 16 Sep, 2024 @ 6:18am 
Quick question. The Architects in Subnautica were (according to Al An) more of a Gestalt Conciousness than a normal species. Why did you go for the non-gestalt approach?
Sem 20 Aug, 2024 @ 9:57pm 
I think you should tone the vibrancy and sharpness of the portraits down a bit to match better with the stellaris art.
Fresh_Limon 21 Jul, 2024 @ 1:48am 
Hi, I have translated your mod into Russian
https://sp.zhabite.com/sharedfiles/filedetails/?id=3293088546