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Anyways I implemented some extra checks to make sure the attacker is both valid and a player in the first place so this should no longer cause errors. Sorry that it was glitching out.
Thank you for providing an error log, I really appreciate it!
[[TTT2] Fuse [ROLE]] lua/terrortown/entities/roles/fuse/shared.lua:100: attempt to call method 'GetSubRole' (a nil value)
1. fn - lua/terrortown/entities/roles/fuse/shared.lua:100
2. Run - lua/ulib/shared/hook.lua:109
3. unknown - gamemodes/terrortown/gamemode/server/sv_player.lua:906
I have the timed status being added to the Fuse player as soon as the role is assigned, so I don't know how that could mess up. It's the same method as where the detective spawns with a DNA scanner.
The only thing I can think of is that other players are using a different HUD. I am pretty sure the old TTT HUD does not support timed status effects. Do you think you could get this information from them? I really would like to help fix this.
I have fixed this issue now, I went into a game and shot a guy and boom, my timer reset! Hope you enjoy this role properly now.