RimWorld

RimWorld

536 ratings
Scattered Flames Continued
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.435 MB
4 Jun, 2024 @ 8:18am
19 Jun @ 12:38pm
3 Change Notes ( view )

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Scattered Flames Continued

Description
Original Mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=2652749788
Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!



Original Description

Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic. They are given random offsets, are no longer restricted to one fire graphic per cell, and can emit smoke and other particle effects.



Features
  • High performance: Wild fires now use an optimized graphic class. If you prefer the look of normal vanilla fire, you can disable all these features and benefit from fire that performs approximately 50% faster.
  • Multi-flame graphics: Allows some tiles to have multiple flame graphics instead of one-per-tile. This is a cosmetic change and functionally it still works as if there was just 1 flame. Even with this enabled, it'll still perform faster than vanilla fire.
  • Particle FX: Allows fire to emit sparks and other particle effects.
  • Smoke: The mod Simple FX: Smoke has been updated to allow anything to emit smoke now, such as wild fires. The smoke will even respect the current wind speed and direction.
  • Optimize shadows: RimWorld's rendering of shadows does not blend well with fire. Enabling this option makes anything that is on fire not cast a shadow, improving the overall visuals.
  • Disable fire watcher: A leftover feature from development. I found myself needing to disable the rain that happens during out-of-control wild fires, for testing purposes, and decided to leave it in as a toggle switch in case anyone finds it useful.
  • Ignite gizmo: Know how raiders can start fires? Well, now your pawns can as well. This is feature can be enabled in the mod options.
FAQ
Q. Does this make the game harder?
A. This just changes the graphics of fire, it doesn't alter its gameplay behavior.

Compatibility
  • Save game compatible, as this mod does not touch your save file
  • Not compatible with Rimthreaded at this time, but its devs are aware of the issue.
  • No other known incompatibilities at this time, as this is just a graphics replacement. Of note, these fire-related mods have been verified:
    • Uncompromising Fires
39 Comments
Renzor 7 hours ago 
the fires! they burn!!

ty for 1.6
AzoorFox 16 Jun @ 5:27am 
GOOD. THANKS.
FerrisCG  [author] 16 Jun @ 1:31am 
Ill be doing updates for most of the mods sometime the upcoming week
AzoorFox 15 Jun @ 1:03pm 
UPDATE WHEN?????????????
Head 22 May @ 8:17am 
Great mod
Tye-Wynd 18 Apr @ 4:34pm 
there's also VPE technically (Casper Cursed has a setting that makes rain stop appearing on fire)
Barkfin 17 Jan @ 2:06pm 
As a Rimworld masochist, I want to say thanks for the "disable fire watcher" option. I recommend that anyone who wants realistic wildfires, or feels like they don't have enough problems to deal with in this game, give it a try.

Bonus: try it with Regrowth's denser forests, it might seem like it would be even worse but I think it makes the wildfires burn out faster, so you actually spend less time overall dealing with them.
Yoann 21 Oct, 2024 @ 9:46am 
Could you add the Ignite gizmo when the pawn is undrafted please?
KnightedWarrior 3 Oct, 2024 @ 8:15pm 
I love you
Wolf0fAbyss 3 Oct, 2024 @ 12:47pm 
Ty:skitarii: