Stellaris

Stellaris

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Upper Limits V3.12+
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23.285 MB
3 Jun, 2024 @ 1:22am
15 Jun, 2024 @ 11:37am
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Upper Limits V3.12+

Description
Introduction

This mod aims to go above and beyond the normal game, allowing players to research techs above tier 5 and more!

More Info

Currently in English, French, Russian and Braz-Por. The non-english translations might be delayed.

Thanks for checking this mod out!

Mod thumbnail by Oskar Woinski! I don't own his work, but, it might be ok as long as I credit him.



Accessibility

This mod replaces 2 text file from vanilla.
02_scripted_variables_component_cost
00_tier

This shouldn't effect things much as this only changes the component cost. This is a rescale since the vanilla is very messy.

Will also almost always be save compatible, mods compatible, version stable and more. (I like my mods this way)

There is older versions of this mod you can use, they exist as Legacy versions that I will no longer maintain.
(But doesn't need to because they are made for a specific Stellaris version that will also never change)

Supporting Me

If you would like to support me.

Recuring

[www.patreon.com]

One Time
[paypal.me]
[ko-fi.com]
(Lower Tax)

Upper Limits Data Banks

Upper Limits Change Log & To Do[docs.google.com]

Component Cost Re-scale Values[docs.google.com]

Note: As I don't really have monetary gain from making mods or any kind of other benefits, expect development to be very slow.

Contributors

Localization Translators :
AngelRedX3 (French - 27/3/2020)
Тупа ded inside (Russian - 28/3/2020)
TheEnder22 (Russian - 18/2/2023 & 9/6/2024)
KngPig (Braz-Por - 8/4/2020)

If you would like to translate my mod, feel free to add me and message me about it.

I have been told that my grammar is not that great, that a lot of the descriptions in the mod could probably be written better.
If anyone is interested in improving them, can reach out to me.

You can check the change logs for new additions, if you are interested in making a tech tree for my mod, you are free to do so and I can link to it.
72 Comments
Guluere  [author] 2 Jun @ 8:37am 
Guluere  [author] 30 May @ 8:31am 
@Voidlord Yes, almost like I copied their original science focus buildings.
Voidlord 28 May @ 9:02am 
i say less that they copied them, more that they brought back science buildings for each field
[BOO] Sylva 25 May @ 6:16pm 
Love your mod! Can't wait to re-enable it. :)
Guluere  [author] 20 May @ 8:47am 
For example, I might have to remove the extra tech mult for specific tech category buildings, as they added buildings that does something extremely similar. (Field Dynamics Center, Materials Workshop, etc.) As well as Hydro Fractor and Hydro-light fields.

Its actually scary how similar vanilla ended up adding as their replacements...
Guluere  [author] 20 May @ 7:43am 
I am working on an update for 4.0, and yes, this version breaks 4.0. Some techs and buildings are being made redundant as Vanilla decided to implement the same thing! Must have stolen from my mod. >:(

I will mostly get it in a state that isn't broken and make a release then. And include new things if I have the time.
DictatorDakota 19 May @ 11:04pm 
Any ETA for a 4.0 update?
davidjp15 18 May @ 5:24pm 
this breaks the ships on 4.0
Guluere  [author] 26 Mar @ 4:42pm 
Should know that most of the lore stuff, about how things works can't be changed. I've had a few people reach out on improving the desc, but changes the meaning of everything, basically turning the mod into their story.
Guluere  [author] 26 Mar @ 4:36pm 
@Setibear Feel free to add me on steam.