Source Filmmaker

Source Filmmaker

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Landscape Valley (Read Description)
   
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Universe: Original IP
Session
Tags: SFM
File Size
Posted
Updated
179.531 KB
14 May, 2024 @ 9:17am
14 May, 2024 @ 4:35pm
2 Change Notes ( view )

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Landscape Valley (Read Description)

Description
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This is a scenebuild, created like a map, and packaged in the form of a mod, so it can utilize a more advanced material manipulation system.

Features
High Quality
Scenebuilds are made with photorealistic, high quality 4k textures and assets built with beveled edges to properly capture light.

Animation Ready
Scenebuilds are made to be Animation Ready, viewable from all camera angles from the subject area, built to scale, have animated textures and come with physics, such as moving grass, tree sway and real-time reflective water. This particular scenebuild (landscape valley) does not have reflection, just animated water.

Global Illumination
Scenebuilds are lit with Global illumination and Global Fog tech, which brings it’s own accurate ambient occlusion, real-time reflections (reflection occlusion), color accurate lighting and color accurate fog that covers the entire maximum map area (32000 x 32000 units).



Optimized
Scenebuilds are highly optimized, sitting between 1500 - 2000 memory usage, and have been built to render as fast as possible. Check below for more stats.

Organized
Scenebuilds are neatly organized to easily isolate its elements and components, for deep customization to fit your needs.

Stats
Light Count
3 Shadowed Lights

Memory
1700

Render Time
On a Geforce RTX 3060 GPU, 1024 samples will render in 46 seconds per frame, which is 8 - 9 samples per tick.

Element Count
101 elements

Requirements
This scenebuild uses the Directional Scaling Script
This scenebuild uses Global Illumination tech, so it's recommended to render and preview in 1024 samples, and to have the following command lines, in your launch options : -sfm_shadowmapres 8192
Also, since the Global Illumination tech produces its own, far better Ambient Occlusion, turn off SSAO.

Installation
Visit the linked page for how to install. It's very simple: you install it as if it were like any other game mod. Drag the elements, maps, models and materials folders, and drag them into a new mod folder. Add the mod folder to your gameinfo.txt, and you'll find the session in the elements folder of this mod. You can dump multiple scenebuilds into the same folder to keep yourself organized.

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Also check out our newest scenebuild and tools releases. Getting scenebuilds, tools, or models helps support our studio, so that we can continue making cool high quality things, so we appreciate it!

Free Stuff







modern house, landscape desert, landscape winter, medieval library, cyberpunk apartment

Special Thanks to
Ryannessence for modeling of the scenebuilders cube, a powerful tool used in the creation of these scenebuilds.
R3DREVO and Heavy Sans for Page and Item Review

Includes:
sessions\empty_stage2.dmx
15 Comments
Uniformwalk3099 16 Jan @ 12:35am 
no way i need to use my money on a session for sfm
△ ARI △ 22 Oct, 2024 @ 12:11pm 
DUDE THAT WORK IS INCREDIBLY FIRE!
I WANNA ASK MY PARENTS ABOUT THIS BUT THEY WILL SAY NO AHHH

incredible work you're doing a super job!
Fluid Script Studios  [author] 17 Aug, 2024 @ 4:49am 
hey @ONI

sent you an email.
ONI 16 Aug, 2024 @ 10:37am 
I tried adding the cyberpunk one and then some reason everything became errors, the assets are errors. Some reason when trying to use main camera and moving any model added it just springs back to the main camera. Having issues and would like some help in some way.
ONI 16 Aug, 2024 @ 8:33am 
I have some questions and if there's anymore tutorials could you help me? Some reason when adding objects it goes back to the camera and I can't move them for some reason.
Nikkoxo 29 May, 2024 @ 2:56pm 
cool
An_Unknown_Player[FIN] 21 May, 2024 @ 3:26pm 
May I ask about how the reflections were done? Cause I would have some use for that.
Shrunk 15 May, 2024 @ 10:28pm 
@TheNCourt interesting
Fluid Script Studios  [author] 15 May, 2024 @ 10:06pm 
@shrunk No problem. For further context : SSS with Screen Space Ambient Occlusion [i.imgur.com]

Basically using negative values on the camera SSAO settings (with Flex Unlocker) will invert the SSAO Dots and take on the appearance of an emission map, which you can manipulate to give you SSS.

Also updated the map so that the SSAO tint is no longer red and gives this effect.
Shrunk 15 May, 2024 @ 9:29pm 
@TheNCourt all good. Thanks. But that does teach me I can do that now so I may play around with that in the near future