Stellaris
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(-United Sci-Fi Races-) 3.12 Compatibility
   
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11 maja 2024 o 9:05
24 czerwca 2024 o 10:59
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(-United Sci-Fi Races-) 3.12 Compatibility

Opis
This is a compatibility patch for (-United Sci-Fi Races-) to work with Stellaris 3.12.1. This incorporates the new portrait categories /sets and nothing else. No functionality is changes I only modified it so you could create species using these portraits like in previous versions.

The original (-United Sci-Fi Races-) mod https://sp.zhabite.com/sharedfiles/filedetails/?id=814332008 is required for this to do anything.
Komentarzy: 55
YutaniWakazashi 24 maja o 15:38 
#tilarium

I suspect the issue is this mod creates new racial categories, and the base game doesn't understand how to use them.
tilarium 16 grudnia 2024 o 4:10 
There were no chances with races between 3.13 and 3.14 that I am aware of and so it shouldn't need an update. What did you find broken?
IMMORTAL 16 grudnia 2024 o 1:03 
3.14 update please
YutaniWakazashi 31 października 2024 o 18:11 
Just started a new game, seems to be running well so far. Will post if any issues arise.
YutaniWakazashi 28 października 2024 o 16:39 
The patch notes of the update said that cybernetic rulers will have their portraits show the cyborg trait. Is that going to affect this?
tilarium 9 września 2024 o 19:05 
It shouldn't, but the only way to know for sure is to give it a run when the patch drops.
YutaniWakazashi 9 września 2024 o 18:11 
I am going to assume this upcoming update shouldn't affect this?
YutaniWakazashi 8 września 2024 o 14:47 
I am assuming the upcoming update shouldn't touch this mod?
Cathelia Samicora 10 sierpnia 2024 o 5:28 
@Lando
Then, you must change the detail of your "ur_machine_set" in the file "ur_portrait_sets.txt", by doing the similar thing -- delete those that already exists in vanilla game, for example:
sd_hum_robot, sd_mam_robot, sd_rep_robot ... and so on.
ONLY by doing all these things above, can you no longer incorrectly overwrite the vanilla file.
And what's more, ONLY by doing all these things above, can you make machine portraits in this mod BE ABLE TO play as Non-Gestalt empires.
Cathelia Samicora 10 sierpnia 2024 o 5:27 
@Lando
Firstly, thank you for this fix patch.
However, there is a mistake in "portrait_categories" folder. We should NOT overwrite the official file "00_portrait_categories.txt" when adding new portraits in this 3.12 version. Version 3.12 will automatically makes different portrait_categories to become compatible with each other EVEN when they are using the same category name. Thus you should change the file name "00_portrait_categories.txt" in this patch into other prefix names such as "ur_portrait_categories.txt", and DELETE any portrait ID which already exists in vanilla game.
For example: humanoids section should be deleted, but machines section should be kept. And from mammalians to synthetics should be all deleted.