Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
I suspect the issue is this mod creates new racial categories, and the base game doesn't understand how to use them.
Then, you must change the detail of your "ur_machine_set" in the file "ur_portrait_sets.txt", by doing the similar thing -- delete those that already exists in vanilla game, for example:
sd_hum_robot, sd_mam_robot, sd_rep_robot ... and so on.
ONLY by doing all these things above, can you no longer incorrectly overwrite the vanilla file.
And what's more, ONLY by doing all these things above, can you make machine portraits in this mod BE ABLE TO play as Non-Gestalt empires.
Firstly, thank you for this fix patch.
However, there is a mistake in "portrait_categories" folder. We should NOT overwrite the official file "00_portrait_categories.txt" when adding new portraits in this 3.12 version. Version 3.12 will automatically makes different portrait_categories to become compatible with each other EVEN when they are using the same category name. Thus you should change the file name "00_portrait_categories.txt" in this patch into other prefix names such as "ur_portrait_categories.txt", and DELETE any portrait ID which already exists in vanilla game.
For example: humanoids section should be deleted, but machines section should be kept. And from mammalians to synthetics should be all deleted.