Stellaris

Stellaris

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shrimpAI for Total Conversions
   
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339.980 KB
7 May, 2024 @ 8:15pm
5 May @ 11:14am
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shrimpAI for Total Conversions

In 1 collection by Oatmeal Problem
Oatmeal Mods
8 items
Description
This mod does nothing on its own!

This mod makes the AI hyper relay placement logic of Smarter Hyper Relays: Improved AI (shrimpAI) available for total conversion mods to use (mod authors: see below for how to integrate). It does not enable construction-ship-less relay building for the AI.

When using a supported total conversion, you just need to enable that mod and this mod. Load order does not matter. Do NOT enable to the independent version of shrimpAI; it will probably cause bugs with the total conversion.

Supported Total Conversions

Other Compatibility Notes
  • For Stellaris 4.0.*
  • NOT achievement compatible
  • Can be added to an existing game, but works best if the AI has not started building hyper relays yet
  • Can be removed from an existing game

Mod Authors: How to Integrate
First, you need to define some placeholders.
A scripted trigger:
shrimpai_active = { always = no }
And a script value:
shrimpai_ai_weight = { base = 0 }
Finally, you need to change the ai_weight of your hyper_relay megastructure definition:
ai_weight = { # keep all the ai_weight logic you already have, then add the following below it modifier = { factor = 0 shrimpai_active = yes } modifier = { add = value:shrimpai_ai_weight shrimpai_active = yes } # if you want to make changes to weight on top of what shrimpAI's weight, do so here }
If your mod changes what should be considered a gateway or hyper relay (for example, you add a new upgraded hyper relay megastructure, or an additional separate gateway network), some more steps might be needed. Please reach out to discuss!

If you have any questions, please reach out here or in the linked Discord server. And if you integrate this mod with your total conversion, please let me know so I can add it to the list of supported conversions!

Sharing
Feel free to update, pack, patch, translate, fork, or incorporate this mod, no prior permission required. Credit, linking to the original mod, and letting me know is appreciated!

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12 Comments
Oatmeal Problem  [author] 26 May @ 5:24pm 
no problem, happens to all of us ;)
Arron 26 May @ 3:53pm 
ahh ok thanks i am stupid and cant read lol
Oatmeal Problem  [author] 26 May @ 3:30pm 
@Arron no, see the 2nd paragraph of the description. Just this mod and a supported total conversion
Arron 25 May @ 7:48am 
dop i need other mod for this or not
Oatmeal Problem  [author] 9 May @ 5:30pm 
@homeworld the 4.0 update for this mod was actually just a version bump, no code changes. You should be able to use in your 3.14 games, just ignore the launcher's warning.

This is safe to add mid-save btw, in case you've already started your game.
homeworld 8 May @ 5:42pm 
I know this is a lot to ask but would it be at all possible to upload the 3.14 version please? The reason I ask is that New Civilizations uploaded their 3.14 standalone because of issues with Stellaris 4.0 and my wife and I would love to still use this in our games.
Oatmeal Problem  [author] 5 May @ 11:19am 
Updated for 4.0, but of course you'll need to wait for the total conversions to update too
Red Moff 7 Jul, 2024 @ 8:46am 
Great mod to have alongside these total conversions - thanks!
Oatmeal Problem  [author] 22 May, 2024 @ 6:04pm 
Star Trek: New Civilizations is now supported
https://sp.zhabite.com/sharedfiles/filedetails/?id=1886496498&1
Oatmeal Problem  [author] 21 May, 2024 @ 7:45pm 
@The Flatulent Finn I just spoke with the dev earlier today :) It will be supported in STNC's next release

STNC released pretty frequently, so I would guess that's sometime in the next few days