Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Prison Beds : A simple coding error here. To stop the game sending error reports when Anomaly is not enabled, please replace:
<TerrorSource>8</TerrorSource> with:
<TerrorSource MayRequire="Ludeon.RimWorld.Anomaly">8</TerrorSource>
2. Prison Doors : The standard door is fine, but the cost of the auto-door has been decreased rather than increased . Vanilla auto-doors cost +40 Steel, so the jail auto-door should cost +55 Steel with it's reinforcement.
3. Jail Bars : No balance changes have been made. I suggested dropping the cost down to 3, and shaving off some HP to further show this is not a solid object.
As you nerfed auto-door speed, I figure you intended to have steel cost increase across both doors - did you accidentally lower this again thinking it was this def for the jar bars? I've done this myself before now, so I know it can easily happen after a long day. :D
A vanilla wood door costs 25 wood. Opening speed is 120%.
A jail wood door cost 25 wood and 25 steel. Opening speed is 120%
Both only have 105 HP. The jail door is reinforced, it should have more HP. If we reduce the additional cost, increase HP and lower open speed, jail doors become viable.
Please see the associated discussion thread for more information.
error [gist.github.com]