Left 4 Dead 2

Left 4 Dead 2

1,481 ratings
NavFixes
   
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60.437 MB
19 Apr, 2024 @ 6:39am
21 Mar @ 8:57am
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NavFixes

Description
More bot friendly nav meshes.

Contains a few changes to the nav meshes of
  • The Last Stand chapter 1 (to let the bots press the crane button and not get stuck at the truck)
  • The Parish chapter 4 (bots no longer get stuck trying to jump between the two balconies)
  • Dead Center chapter 2 (bots can get the van shortcut while delivering the cola bottles)
  • The Parish chapter 5 (bots can get the fence shortcut at the end of the map)

Is this mandatory with Left 4 Bots 2?
Only if you want to use the automation feature on The Last Stand chapter 1 because the vanilla navmesh doesn't let the bots jump on the crane to press the button.
The others are just optional improvements.
50 Comments
The Afterman 8 hours ago 
please fix this for death toll finale they get stuck on the house
Faust 9 Jun @ 12:50am 
bots sometime just stand at some point and dont leave, this need to rework, please fix it.
Ayyem 4 Jun @ 5:26am 
Would this conflict with other addons and/or custom campaigns? I decided to give Dark Carnival remix a try and while I'm used to the Left4Bots 1 bots being reliable enough I've had a number of team wipes before leaving the highway playing master difficulty hard 6 realism
MRcedaguy 27 May @ 4:48pm 
also does this mod also fix nav meshes in other custom campaign?
MRcedaguy 27 May @ 4:47pm 
i got a problem with francis and louis bot stuck in blood harvest chapter 3 right before starting the crescendo event
TheTuncT 16 May @ 7:43am 


I've added this addon to the Tacticam Addon Collection. Check it out here: Tacticam


Mystik Spiral 24 Apr @ 5:36pm 
@smilzo I appreciate both of the new nav "shortcuts", very cool! Is it possible to have the bots use the new shortcuts sometimes, not always? On The Parish finale, I would rather see them jump down onto the bus rather than climb down the ladder. So maybe 60% jump down on bus and 40% jump down on fence? Similar kind of thing for cola delivery, maybe 60% go around the fence and 40% jump on van to go over fence? There may be many ways to do that, like use the seconds from the clock (cheap random number generator) to decide whether to fix the nav. No big deal if it is too difficult to implement, but hope you like the idea.
Phoenix‎ Rose 23 Apr @ 12:29pm 
ok that confused me lol. i noticed you added a fix for the dark carnival bridge nav issue i mentioned, but you didn't mention you fixed it in the patch notes so when i saw the bots path finding properly i just assumed that a random L4D2 update fixed it
smilzo  [author] 22 Mar @ 3:03am 
@derzitadelle yes it will conflict with other nav addons. Maybe i can split this into multple addons, one for each campaign, but you will still have conflicting addons.
smilzo  [author] 22 Mar @ 2:53am 
@Phoenix‎ Rose i don't know i always do it even if it's not needed lol