Project Zomboid

Project Zomboid

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Guns of 93: Test Build (Unstable)
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36.607 MB
14 Mar, 2024 @ 1:34pm
6 Jun @ 5:46pm
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Guns of 93: Test Build (Unstable)

In 1 collection by Marrok
ZombOrb Mods
45 items
Description
If you could post those errors on the workshop or the discord server, it would be appreciated. Also, guns spawning in kids rooms is a vanilla issue of containers using the wrong table. Guns of 93 does change those.

This is a test build for Guns of 93. Only add this mod if you would like to test new feature and offer bug reports or suggestion for the next update for Guns of 93. Please post logs, concerns, or suggestions in the Discussions below or on the Guns of 93 Discord Server[discord.gg].

The Test Build is now primarily focused on rebuilding Guns of 93 for B42. Current list of what is being worked on.

Reworking Weapon Upgrades
(in progress): Now that B42 allows for more attachment types, I'm reworking scope rails and bayonets to work like normal weapon upgrades, which should reduce the amount of weapon IDs in the mod. Threaded barrels and full-auto conversions may eventually work similarly to this.

New Distribution
(incomplete): While I've adjusted the old loot table to work with B42, I need to go through and add new tables and adjust loot spawns.

Magazine rework
(First Pass): First pass is completed. Most of the firearms that have visible magazines will now be visibly removed when reloading. Firearms can now accept multiple types of magazines if applicable (Such as drum mags). Some magazines, such as AR-15 and AR-180 mags, can now be converted with a Tool File to work with both guns. Further work will be adding applicable magazine compatibility between pistols and maybe some hi cap mags for some pistols. I would also like to rework how reload speed is set.

Stripper Clips and Speed Loaders
(incomplete): Along with the magazine rework, clips and speed loaders will be added.

Visible Slings
(Framework Complete): Basic script is completed, though more assets need to be created. Once this is finished, slings will be visible on firearms, and wrapped around the character when slung.

New Maintenance System
(Incomplete): Firearms will eventually be able to be broken down into generic part categories that can be used to fix other firearms.

Shotguns With Cut Stocks
(Incomplete): Highly requested.

Furniture/Stocks Weapon Upgrades
(Incomplete): Some rifles will eventually have synthetic stocks and/or folding stocks that can be found and installed.

Few More Weapon Upgrades
(Incomplete): Lasers and weapon lights will be added, along with few other things like scope rails for shotguns.

Few More Firearms
(Incomplete): Focus will be on adding more revolvers, though some other types will probably get added also.

Current full Guns of 93 release
Guns of 93 Discord Server[discord.gg]

Like the mod?
[ko-fi.com]

Workshop ID: 3183820077
Mod ID: Guns93TestB42
Popular Discussions View All (1)
49
16 Apr @ 12:38pm
Bug Report
Marrok
201 Comments
Marrok  [author] 8 Jun @ 3:48pm 
123 - The M16 you have is probably spawned before the last update. You will either need to respawn it, or find/spawn an AR15 or M16 trigger to install.
123 8 Jun @ 1:26pm 
or change firemode
123 8 Jun @ 1:25pm 
when I pick up the m16, it switches to ContexMenu_FireMod_Safe mode. I can't shoot(
Coene 6 Jun @ 11:10pm 
Marrok - Can confirm that the reloading bug is fixed. thank you.
Marrok  [author] 6 Jun @ 9:25pm 
tricot - They are.
tricot 6 Jun @ 9:13pm 
hello sorry if this has been asked already but are the aks supposed to be semi automatic?
Marrok  [author] 6 Jun @ 6:00pm 
I believe i have the reloading bug fixed.
Marrok  [author] 6 Jun @ 12:20pm 
ElGranCristianYTOfficial - I think I found what is causing it. Just trying fix another problem I found with reloading too and I'll be updating.
ElGranCristianYTOfficial 6 Jun @ 12:05pm 
reload pistol whit megazine , cause loop animation reload, but if you cancel whit esc button , load correct , the only problem is the loop animation
Chrome 6 Jun @ 9:56am 
Marrok - only magazine guns are run this bug. I dont use other weapon mods. the bug appeared after the update.:spiffo: