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that you write that the shield doesnt show up when beeing shot at while beeing set to "display when hit" points towards using either the vanilla framework or another incompatible weaponframework, a mod conflict or a case of file corruption.
there is a point inside the moddescription stating that it doesnt work with the vanilla weaponframework (this includes weaponframeworkaddons like vanilla+ or rearths advanced combat system), that is due to missing informations from it.
if you already use weaponcore or another weaponframework made to work with defense shields and a check for mod conflict and file corruption also turns out negative please report in on the discord linked inside the moddescription with logs and an example world (a world with no more mods than absolutly neccessary for problem reproduction and a premade situations for that reproduction) so that a proper look at it can be taken.
defense shields is made to work in survival and due to stuff it relies on for working in survival beeing different in creative it isnt working as intended in creative worlds.
as for the weapons not damaging the shield and ignoring it that can be due to different things:
- a weaponframework not compatible with defense shields is used (for example the vanilla weaponframework)
- weapons based on weaponcore with the capability to penetrate shields on a percentual chance are firing at the shield
- the shields hp are low enough that it can no longer reliably protect and thus the shots fired upon it have a percentual chance to penetrate it
- the shield has been switched to structural integrety mode and thus is no longer protecting against weaponfire to instead harden the blocks against collision inpacts on the blocks
the color change is jsut a slight one and the ambient light of the area reflecting on the shield does in my experience outshine it.
- weapons just sometimes ignore the shield (sometimes they also do 0 damage)
- the shield doesn't appear when hit (I have "display when hit")
- the shields can't change color when i set a different one
- on creative every shield regenerates all of its health every second, which makes larger ones indestructible
still a great mod and it works amazingly outside of these few bugs
https://support.keenswh.com/spaceengineers/pc/topic/48101-shielding-upvote-if-you-want-se2-to-have-new-technologies
could you maybee a bit more precise about what the problem is, atm there is either something lost in translation or something got forgotten when writing the comment.
i tried to reproduce it and couldnt so it is something specific that is going on and you will need to provide logs and an example world so that a look can be taken on what is going on either via the discord (preferred) or github which are both linked inside the moddescription.
... damn letter limit . . .
if you put together logs and an example world (a world with no more mods than absolutly needed for problem reproduction and a premade situation for problem reproduction) and report in with that and an as good as possible explanation about what is happening a deeper look on it can be taken.
due to se limitations the shields dont stay up while the grid isnt loaded, so if the world is no longer loaded the shields need to recharge when you load the world again.
as for grid just disappering that is something i couldnt find in my notes about stuff beeing reportet and also didnt experience myself.
make sure you or your factionmembers own every block of the grids or the shield shreds them if not told to ignore every grid (definitly not recommended from my side as then also enemys can pass the shield) or you set a shield frequency in the shield controller and give out this frequency to thrusted ones to put it into a shield modulator on the grid they want to pass the shield with (no shield needed on the passing grid for that).
also possible would be that the cleanup got them if they did fit the rules to be cleaned up.