Stellaris

Stellaris

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Deploy All Orbitals Decision/Edict - Habitat QoL [3.14]
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21 Jan, 2024 @ 1:32pm
26 Dec, 2024 @ 2:57pm
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Deploy All Orbitals Decision/Edict - Habitat QoL [3.14]

Description
This mod will stay in 3.14, because 4.x will no longer need it!

Tired of building 20 Orbitals per habitat?
Here's your "build-all" button.

Why can I use the Decision, if there is nothing to place?
In short: to save performance
In long: Decisions are checked daily, and having complex triggers for when they should show up and when not, can cost quite a lot of performance. Which in my opinion is not worth the small inconvenience

Why does the unique Habitat deposit show more major Orbitals than possible?
Because it does not count stars as a possible option, even though you can manually place Orbitals there. This mod uses the same placement rules as the vanilla major Orbitals.

Is this compatible with X?
If X does not change Orbital placement rules, cost or the habitat's planetary feature, yes
Otherwise, this mod takes vanilla cost and placement rules

Achievements?
Sorry, but no.

Now with even less micromanagement! Check your edicts :)
Have fun and save your clicks for more important micromanaging!
38 Comments
Tr33  [author] 12 Feb @ 7:39am 
Ye, its a multiplier on the base cost. Orbital cost can be reduced with habitat cost reduction and megastructure cost reduction. The event summarizes all these modifiers to the "Cost Multiplier" which should lead to same price as if you would have built it manually.
MickTheRus 12 Feb @ 6:31am 
The uhh cost multiplier, it scaled off bonuses I have I presume?
just a person ? 26 Dec, 2024 @ 4:53pm 
ok, it great man
Tr33  [author] 26 Dec, 2024 @ 3:00pm 
Now you should see 1 options to ignore habitable planets and one to include planets. Hope this works properly. (It will still ignore the planet if it has an orbital ring. So you need to build the orbital first. Cant detect if it it ring or other megastructure)
Tr33  [author] 26 Dec, 2024 @ 10:57am 
That sounds cursed, but sure. Give me a mod name and I can look into it
just a person ? 26 Dec, 2024 @ 9:04am 
hi dev, is it possible to make major and minor orbital place able on habitat world because I play a mod that allow to place orbital on habitatable world
Fes 29 Jun, 2024 @ 10:16am 
Yeah it's pretty great, especially if you have both this mod and "Arc Furnace System Locator +" installed, since that mod can give you a list of habitat building sites with major orbitals count

Plop down habitats in systems with 15+ major orbitals and enjoy your newest knights outpost
Tr33  [author] 29 Jun, 2024 @ 8:32am 
Good to hear. Have fun! 1 Knight per "major" orbital sounds a lot. Maybe I will try this myself.
Fes 28 Jun, 2024 @ 6:08am 
Just tested it and works like a charm, knights of the toxic god habitat spam might now be one of my most interesting builds hahaha

Thanks a lot for the quick implementation!!!