RimWorld

RimWorld

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Ancient mining industry
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Mod, 1.4, 1.5
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11.201 MB
17 jan, 2024 @ 6:55
29 aug, 2024 @ 14:44
20 ändringsnotiser ( visa )

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Ancient mining industry

Beskrivning
Description

The ancient mining industry added a set of mining production lines, including from mining to screening. But beyond that, this mod also adds some giant structures, items, and 12+map exploration missions. You will be able to explore and fight in many ancient abandoned mines, and take away any resources and loot you want.

The quest content requires Ideo DLC as a prerequisite. When Ideo is not loaded, the quest sections will not take effect

Content

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There are more ancient ruins and mission limited buildings that can be moved back home, provided they have sufficient load-bearing capacity


tips

You can find the TBM on the map, or you can make it yourself

CE compatible

ARTS amd XML by MO
C# and some XML by 3hst
quest XML by laowan
Populära diskussioner Visa alla (2)
2
5 nov, 2024 @ 15:36
how so you destroy the carts and other stuff
sneakwolfhond
0
10 jul, 2024 @ 7:13
Ruin starter names?
greatorder
251 kommentarer
SadPlastic 11 timmar sedan 
It would be nice if the settlers could restore that technology back to something that could be used as a building in mine 2.0 mod, no matter how op it is, it's more weird that mining technology is so limited in the industrial age.
«PeGaS» 11 jun @ 14:09 
But you can just open your maps in game with KCSG generator, if I understood you correctly
mo  [skapare] 11 jun @ 13:43 
It is difficult to convert old maps to frameworks because those archives have long been lost
«PeGaS» 11 jun @ 13:08 
1.6 includes new blueprint system. Do you have any plans to use it over KCSG?
Scarlet Sade 9 jun @ 4:56 
For peoples having trouble with the ore dressing machine not registering stacks of stone chunks, Stack Gap helps. I made several 1x1 stockpile zones around the machine and set the stack limit to 1 chunk each. The machine accepted it. Hope that helps.
StockSounds 14 maj @ 13:02 
Nevermind I'm gonna start using this again, because eventually my later colonies really need mining technology.
Vesper Lord™ 29 apr @ 19:39 
Having a problem with the tunnel boring machine- it doesn't change where it's trying to tunnel when I reinstall it somewhere else. It's not throwing up any errors in the console or anything to indicate why it's doing that
Alpharius 28 apr @ 18:49 
stock, it sounds like that's an average furry L
StockSounds 25 apr @ 13:21 
I'm not using this mod anymore, because I get SO SO MANY mining complexes, and I never go to them.
That may be my own caravan hating fault.
does the ore dressing machine not work with stacking mods for chunks?