Left 4 Dead 2

Left 4 Dead 2

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Extended Melee Skin Pack
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Game Content: Weapons, Scripts, Models, Textures
Weapons: Melee
File Size
Posted
Updated
90.977 MB
3 Jan, 2024 @ 9:22pm
8 Jan @ 11:31am
22 Change Notes ( view )

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Extended Melee Skin Pack

In 1 collection by SirWololo
Extended Skin Pack Collection
6 items
Description
Crashing your game with rng and extension mods since 2020.

Adds from 1 to 3 new skin variants to all melee weapons to spawn randomly each playthrough.
Some skins are made by the community, some others are made by me.

With new overhauled code by Manacat!
Inspired by RF's RNG TLS Skin VScript mod.

No Camera Shake version by Gary

Features:
- New function: If you want to pick up a weapon that you already have but it has a different skin, keep the interact/pick up button pressed to swap to the weapon with the different skin.

- Each melee you find has a chance to use a random skin. You will see random skins even in the same level.
- From 2 to 4 skins for each melee weapon, 31 new, 47 in total.
- The skin of the weapon you picked up will be saved to the next chapters.
- A rare skin.
- Default and TLS skins remain untouched, so those are still reskin compatible.
- Some UVmap and worldmodel fixes.

Notes:
- Not compatible with remodels or re-animations since the skins are added via skingroups.
- Skin pack will be activated in your local server or community server where the skin pack is used only.
- Manacat's script add-ons have the effect of activating the RNG of the skin packs. Joined player's skin packs will be activated on servers that use Manacat's scripts, even if the host doesn't use this skin pack.

Recommended:
- Extended Firearms Skin Pack
- Extended Items Skin Pack

Known issues:
Incomplete compatibility with some Survivor AI scripts, like Left 4 Bots 1. This is because the scripts were developed to exchange items such as molotovs, pipe bombs, and first aid kits without considering whether the supplies have skin.
When holding a defibrillator in the third person model, the skin is not applied to the model attached to the back. This is a fundamentally unfixable problem unless we can use sourcemod's setTransmit.

Credits (detailed credits and links in the pinned discussion and inside the addon):
- Manacat: Wonderful vscript code.
- Rise: Viewmodel animation fixes. Ideas and patience :P

- Skins: LethalCanine, Kaleidø, Uraxz, T-M-S-A, Rin, K1CHWA, LeHaVo_Brother, LaCostraMotra, player, FerCatana, ΜσѕтŴαηтєɗ, Raiden, SirWololo.
- Model Fixes: winter, Qude, 酱油四号位, Rayne, Stachekip, hotpockette, Cuba, Zero, dudebro.


Popular Discussions View All (1)
0
2 Aug, 2024 @ 7:50pm
PINNED: Skin List, Fixes and Credits
SirWololo
485 Comments
вопросик 14 Jun @ 9:41am 
mod is don't work in online
FreddyFazzBalls 11 Jun @ 1:22pm 
tengo mods que reaniman armas por separado, pero a la hora de poner los mods de skins tuyos, vuelven a las animaciones default
pero no quita que hayas echo un mod buenísimo
solo te pido disculpas que no lo use porque me da paja desactivar los mods de las animaciones (ya que son 1 mod x arma xd)
SirWololo  [author] 11 Jun @ 1:19pm 
@ravenz
Yep

@FreddyFazzBalls
Jajajaja está bien ese inglés.
Si, si querés una animación en particular vas a tener que recompilar cada arma con la animación deseada.
FreddyFazzBalls 11 Jun @ 12:59pm 
the skins are really cool, its just a shame that the skins are not compatible with guns animations
(una mierda mi inglés, mil disculpas)
ravenz 8 Jun @ 12:34pm 
are the golden crowbar still in there spot?
SirWololo  [author] 5 Jun @ 3:26pm 
@Cursed Hawkins
I mean the weapons or items you're carrying change skin on level transition, with those other rng mods. Our packs don't have that issue.

@bob the doggo
Nah. Probably not.
Bob 5 Jun @ 2:29pm 
lil question: ik the riotshield is half done and stuff but its gonna someday soomeday have some skins?
Cursed Hawkins 5 Jun @ 2:25pm 
@Wololo
I'm not exactly sure the exact type but the RNG for the weapons is more individual instance based meaning there's going to be different skins even in the same level, so unless somehow that's the RNG you used for this... I'm not seeing where the problem lies as skins changing between levels doesn't matter to me all that much.
SirWololo  [author] 5 Jun @ 2:02pm 
@Cursed Hawkins
That's because those mods work with other types of rng, however those have some issues like the skins changing on level transition, and other stuff.
This mod doesn't have that problem. But it has to edit the models to add the new skins.

You can recompile the models with new animations tho, and even add more skins.
Cursed Hawkins 5 Jun @ 9:52am 
I honestly wish this was able to work with re-animation mods because I found RNG skin mods across all the firearms some even having up to 10 skins that are rolled independently for each instance of the firearm that's spawned into the game's world and they work fine with the re-animation mods I have without issues.