Stellaris

Stellaris

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Machine & Robot Tiny Expansion Update 3.10.* Abandoned
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30. des. 2023 kl. 16.35
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Machine & Robot Tiny Expansion Update 3.10.* Abandoned

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Abandoned
Disclaimer: This is an update and downsizing of Machine & Robot Expansion By XVCV. Note that I am not a Modder, just someone who really enjoys this mod.


Link To Original Mod Machine & Robot Expansion
https://sp.zhabite.com/sharedfiles/filedetails/?id=2441507863



Some parts have been removed leader and core customizing, and merchant machine civic. Extensive Testing Has Not Been Done, but the current civics and traits are working.



Accession Perks
What I have tested are

Self Assembling Colony Ship
World Machines (my favorite)
War Protocol: Total War
Robot Age
Interdimensional Exploration



Please feel free to help me test and fix parts of the mod so it can keep on living :)
27 kommentarer
The Dank Lord [GER] 26. juli 2024 kl. 16.21 
ded
Ravencroft 31. mars 2024 kl. 9.25 
Seems you haven't fixed the issue yet. As below:
xcv_mdlc_policies.txt
You need to delete line 241 which is just an x on its own.
Speedyquader 27. jan. 2024 kl. 18.09 
I'm rooting for you, Archmage! I look forward to when you can get a fully working build(whatever features it may have) uploaded for 3.10 :D
Willa Grey 26. jan. 2024 kl. 12.34 
Looks like there is a stray character in common\policies\xvcv_mdlc_policies.txt, line 241.
I had an issue with an odd bit of extra broken text at the bottom of my policies list. Removing that character cleared the issue.
Archmage MC 15. jan. 2024 kl. 21.00 
So far I've got the original mod working without crashes or the bugs this one has, but the leader assembly screen and master intelligence screens are bugged to hell. Not crashing, but also not working. Going to be a lot of editing of leader classes, subclasses, and traits there.
Xyllisa Meem Paradox Station 15. jan. 2024 kl. 6.43 
Policies seem broken, weird programming gibberish in my policy menu and the policies related to ascension perks in this mod are unavaliable.
Archmage MC 14. jan. 2024 kl. 14.17 
@willispower812 that lag was previously caused doe to the nanobot trait. Its applied as a world modifier instead of whatever Budding is vanilla wise, so it causes more lag tahn budding and AI weigh it very heavily. So any AI making robots will have it and it causes lag since it calculates per pop isntead of how budding works.
willispower812 13. jan. 2024 kl. 22.24 
Alerting you, it appears this mod will cause lag for whatever reason, was notcing as I was doing a playthrough with it that the game got extra laggy, then I started a new one and it remained laggy to an extent, being jumpy
Martenzo 11. jan. 2024 kl. 5.19 
@Teachtaire It's normal to not be able to build cooling districts if you already have enough cooling for 100% planet efficiency. If your planet has the thermal throttling debuff, then you should be able to build cooling to get back to 100%, and then not be able to build more. If your planet is getting thermal-throttled and still can't build cooling, that's a bug.
A Grumpy Gamer 10. jan. 2024 kl. 10.18 
I placed this in my load order there the original was but a few of the bits don't seem to work. For instance the perk where they die and come back. So not sure if it's the code or if it needs to be moved around in the load order. I do play with a lot of mods and have started two new games trying to work out what needs to be done. Not sure what help I can be. But if you need anything more specific please let me know..