Barotrauma

Barotrauma

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Donkey, Tier 1 Transport
   
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22 Nov, 2023 @ 4:02pm
22 Apr @ 11:21pm
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Donkey, Tier 1 Transport

In 1 collection by [Oral-B]Dan the Chef
Hippocampus ShipBuilding Submarines
6 items
Description
Originally designed as a ferry by HSC Ltd., the Donkey-class submarine has received substantial upgrades and modifications during a lengthy dry dock refit program, enabling it to carry goods and passengers through hostile waters. While it retains some crew accommodations, the Donkey has received both a fully fitted Medical room and Engineering bay as well a full offensive suite of weapons. However, due to its age and reactor design, the Donkey's electrical system may need to be watched.

Specifications
Dimensions: 44x16 m
Price: 11,000 mk
Crew: 5 - 8
Cargo: 36 Crates
Speed: 18 Foward/Back, 12 Down
Type and Tier: Transport, Tier 1
Armament: 2 Coilguns, and 1 small hardpoint, with Electrical Discharge Coil on the stern
Machinery: Deconstructor, Fabricator, and a Medical Fabricator
Electrical System: 5000 kW
Crew Comforts: Bunks
Notes: My first sub that I ever made so it’s kinda bad hahaha, I figured I would release it just for completionist sake

Spreadsheet of my submarines [docs.google.com]
8 Comments
[Oral-B]Dan the Chef  [author] 22 Apr @ 11:23pm 
- Fixed waypoints to enable bots to enter and exit hatches better
- Set beginning supercap charge rate to 50% from 0%
- Misc visual fixes

Alright, I think I got the waypoints fixed, it's annoying that bots don't like waypoints too close to hatches. I think the front ballast tank was on purpose but it was 2 years ago so I forget! And I think I knew about relays, but I wanted it to be a little more annoying, so junction boxes for everything! Definitely check out my newer subs, they're a little better, but still have some charm!
Kaizer 21 Apr @ 8:10am 
I get it. At least it was vanilla so nothing got broken by updates. My older subs are so broken that it's a daunting task to fix. I set up a lot of complex wiring in/on walls, expecting it to be temporary long before they added circuit boxes and now I can't be bothered to fix the rat's nest. If someone pointed it out I'd just die of embarrassment and take it off the workshop, lol.

Something we appreciated which is a bit of a rookie mistake is lamps hooked up directly to junction boxes so we could easily add new stations with barocraftables
[Oral-B]Dan the Chef  [author] 19 Apr @ 1:50pm 
Yeah I think was the first sub I did so it's like BAD bad, I'll fix those and see if there's anymore, thanks for telling me!
Kaizer 19 Apr @ 10:06am 
This sub has a couple issues. Hatches bot's can't open, the lower airlockis outside the sub so the pump doesn't work, no duct block for the righthand ballast. The supercapacitors start out with 0% recharge rate. There might be more but we only did 2 missions so far. It's got a challenging layout, and I'm a proponent of T1 subs being bad but I like them to function.
Inspector de llantas 20 Jun, 2024 @ 3:46pm 
good sub brother, make more!!!!"!#!"##"#4124
[Oral-B]Dan the Chef  [author] 3 Jan, 2024 @ 2:53pm 
Okay, I moved the turret so it can shoot and I actually connected the docking ports so that'll help!
[Oral-B]Dan the Chef  [author] 3 Jan, 2024 @ 12:39pm 
That's weird, I'll take a look!
Pashpa 2 Jan, 2024 @ 1:48am 
It doesn't dock and bot can't shoot the upper coilgun!