Garry's Mod

Garry's Mod

307 ratings
VManip (Base) Remix 2024
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Fun, Realism
File Size
Posted
Updated
1.327 MB
11 Nov, 2023 @ 2:22pm
29 Feb, 2024 @ 10:40am
6 Change Notes ( view )

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VManip (Base) Remix 2024

In 1 collection by 太子哥哥
111
19 items
Description
-------------------Important-------------------
The first time the addon run, a file will be created, and the game cannot read this file. Therefore, the game needs to be quit and restarted until there is no lua error in console.

When encountering issues with the original animation support that this version does not have.
go to Utilities--->Vmanip_Remix2024--->config--->click "Weapon Mapping"--->find this weapon--->
change "false" into "VR".
And change the option "relationship matchs" into 0.
-----------------incompatible-----------------
Known that this addon are incompatible with the following addons
Original VManip (Base) : VManip (Base)
VManip fix: VManip (Fix_and_function)
-----------------message-----------------
First of all, this is the beta version, this version has some bugs, the new Added tools are not very useful,
But I don't have time to fix it, and I've already added thousands of lines of code to this problem
Take care of the rest on your own.
-----------------what changed-----------------
Interpolation repair and MW weapon leg disappearance bug.

CW2 Hand Support

New tool added, which can control the bones of more models. The original can only control C_hand, but now it can control any model, including old hands
-----------------about the new tool-----------------
There are 4 hashtables here

about BoneMapping, the bone names in the old hand are different from those in the c_hand, so it is necessary to establish a mapping

about mData, this is the data required for the new method and can be generated with just one click

about offset, the coordinate system of the bones was forcibly aligned in the control, but the model may not necessarily align and requires offset to correct

about WID, this is the name of the mapping corresponding to the weapon or model. After creating the mapping, it needs to be set, and it is best to manually set it

-----------------about bones manipulate-----------------
First is SetBoneMatrix:
Original addon use function "SetBoneMatrix" to set bone's position and angles(World).
Because Original addon dosen't use local matrix to interpolation,so the arm moves weird,
so ifixed the interpolation. This is not all,because function "SetBoneMatrix" dosen't work
in clientModels, CW2 weapon use clientModels as ViewModel,so i need new method to set bone's
Transform.
Second is ManipulateBone:i found that ManipulateBonePosition and ManipulateBoneAngles
can work in clientModels and viewModel,but this working doesn't like SetBoneMatrix,i found
the equation is Pw*O_p*Cl*O_a = M,Pw is World Transform Matrix of bone's parent,O_p is
only Translation,O_a is only Rotate,Cl is bone's local Transform Matrix,so use this
equation,can we Manipulate all bones freely? No,it's a pity,i found that "ManipulateBonePosition"
limited the input's length to 128,i don't know better method.
59 Comments
Ori 9 Feb @ 8:06am 
If you use a weapon with sprinting animation, the weapon will likely clip through what you are holding on your left hand or the gesture you are making. That being said, is it possible to add an option to force (slow-)walking whenever you are doing so?
token 4 Nov, 2024 @ 5:40pm 
i have 3 hands when using with CW 2.0
Australian Demoman 2 Sep, 2024 @ 7:32pm 
its still going btw
Australian Demoman 2 Sep, 2024 @ 7:32pm 
so its making lua errors and the xnumber is at x2000 idk why please help
Observer 5 Aug, 2024 @ 2:57pm 
I found out how to change the language. In the stool menu, select the addon, then click the checkmark with the language in parentheses, restart the map, and it should be in english!

also shown in this:
https://steamuserimages-a.akamaihd.net/ugc/2024985413517075247/FADF5142E0D76558BC9E9F852D28901651BE9D3D/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
Spikyyn 10 Jun, 2024 @ 1:16am 
Compat with Chen's Vmanip patch?
HexStrain 9 May, 2024 @ 4:47pm 
why does this need wiremod
Cordelia The Agent 4 May, 2024 @ 7:32pm 
addon utilitiies menu stuck in i think japanese for this one specifically

the sliding mod also makes the arms clip forward into view
太子哥哥  [author] 11 Apr, 2024 @ 6:02am 
@mrKRONER
I know the problem.
When encountering issues with the original animation support that this version does not have.
go to Utilities--->Vmanip_Remix2024--->config--->click "Weapon Mapping"--->find this weapon--->
change "false" into "VR".
And change the option "relationship matchs" into 0.
太子哥哥  [author] 11 Apr, 2024 @ 5:43am 
@Hi
when i reload, i havent see the lua error yet.,but this weapon dont support vmanip animation is true.
you can try quit game and restart game until there is no any lua error in console.