Stellaris

Stellaris

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Ancient Cache of Knights
   
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2023 年 10 月 21 日 上午 11:59
2024 年 12 月 13 日 下午 5:38
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Ancient Cache of Knights

描述
Added ACOT versions of knight jobs
Note: Knights in the images above have more army generation than the current version.

//FEATURES//
  • Added new knight, squire, and grandmaster jobs that scale with ACOT power levels.
  • These knights gain the same buffs that normal knights do from events, just scaled to ACOT levels.
  • Knight keep and castles give the upgraded jobs (based on the level of the capital building).
  • Added new knight district for AOT DM, AE, Phanon, and Stellarite habitats
  • Does NOT modify vanilla habitat knight districts.
  • Note: Numbers in screenshots are outdated, the images are pre-ACOT 3.12 job nerfs.

//COMPATIBILITY AND LOAD ORDER//
  1. Requires ACOT
  2. Optional AOT
  3. Optional DECISION ORIGINS or DAEMONIC INCURSION 😈 KNIGHTS OF THE TOXIC GOD
  4. (PLACE MY MOD HERE)

//ALSO TRY//
Ancient Knights of the Toxic Frameworld, my mod to bridge ACOT Knights and the Frameworld from Gigastructures

//BALANCE//
I attempted to keep the ratios between ACOT vs Vanilla and Vanilla Researchers / Bureaucrats vs Vanilla Knights, but it is ACOT, so balance is just an attempt.

I realize that alpha jobs are technically AOT only, and that proper ACOT-only implementation would increase the number of knights instead of upgrading them at Alpha level, but thats too much work XD
40 条留言
SOPHIA 2 小时以前 
SOPHIA has come to informed you ACOT has been updated. you either know this or do not. but AOT has not been updated sooo....ya lmao.
Don't even Try it 5 月 29 日 下午 6:24 
I know ACOT hasn't updated yet- so it's a perfect time to get ahead of the mob and say: Thank you for the work done on this mod. Even if you have to prioritize life, the time I played with this specific mod was some of my favorite time in my first delve of Stellaris modding.
Xahkarias  [作者] 2024 年 12 月 13 日 下午 5:39 
Update: v3p14u1

Added new knight district for AOT DM, AE, Phanon, and Stellarite habitats
YashaSkaven 2024 年 12 月 11 日 下午 9:56 
Alright sweet! Take your time fam you got this
Xahkarias  [作者] 2024 年 11 月 23 日 下午 3:11 
@YashaSkaven: Good idea! I'm busy for the next 4 weeks but ill implement that then.
YashaSkaven 2024 年 11 月 23 日 下午 2:52 
would it be possible for enigmatic habs to have a district for enigmatic knight jobs at least?
Xahkarias  [作者] 2024 年 11 月 15 日 下午 12:27 
@Hatmann: that means theres something wrong in how i reference the thumbnail for my mod in the launcher. Ill get around to it sometime, but its purely a launcher problem and has no effect on the actual mod itself.
Hatmann 2024 年 11 月 14 日 下午 5:56 
This anything important?
[20:45:17][persistent.cpp:46]: Error: "Unexpected token: thumbnail, near line: 7
" in file: "mod/ugc_3056922021.mod" near line: 7
Xahkarias  [作者] 2024 年 11 月 3 日 上午 11:55 
v3p14u0

* Confirmed to work with 3.14 update of ACOT and AOT
* Buffed the amount of food squires make when the Deity's Swarms deposit is upgraded via the vanilla event chain.
Xahkarias  [作者] 2024 年 10 月 14 日 下午 2:08 
@Westrian: I did buff the food from higher level squires, but then again it was way too low of a buff. I could probably change it so that higher level squires give a small amount of acot resources from the previous tier.

As for luminous blades, it reduces the acot resource upkeep of advanced knights by 33% (though I never put that on a tooltip anywhere lol)

I can fix up the squire stuff in a few weeks, im a bit busy currently. Put another comment if I dont update this in 3 weeks