Stellaris
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Precursor Selection
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22 SEP 2023 a las 5:49 a. m.
25 MAY a las 12:10 p. m.
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Precursor Selection

En 2 colecciones creadas por kroun
Additional Precursors Collection
5 artículos
Selection Mods
3 artículos
Descripción
A mod that allows you to select any number of precursors.

Instead of simply starting all the precursor event chains at the start of the game, this mod will wait a number of days, then ask you which precursors you want. You will then get the precursor introduction event once you scan a valid planet. If you choose more than one precursor, the next precursor will not be able to spawn until a number of months have passed.

Multiplayer
If used in multiplayer, the host will be able to decide how precursors are chosen:

Classic: each player will be able to choose the precursors they want, with no players being able to choose the same precursors. Players will choose in a randomly determined order.

Random: each player is assigned a precursor at random. There will be no menu, nor will any player know what precursor they got until they discover it through survey.

Divided: Like random, except you get as many precursors as possible, evenly dividing the precursors among the players.

Deck of Cards: Each player is given a choice between 3 randomly selected precursors.

Modded Precursors

This mod works with the following mods which add precursors:

More Precursors adds 3 new precursors

Forgotten History adds 2 new precursors

Unavoidable Changes by Ghostman adds a new precursor

Forgotten Empires by Inny adds 5 new precursors

Precursor Story Pack by 슈팅스타], XVCV and ChupaChups adds 3 new precursors, though it is not updated for the newest version. The precursors from this mod is available in Forgotten Empires.

FAQ

Can I enable this mod mid-game?
Yes. If you enable this mod mid-game, there will be an edict you can use once to bring up the precursor selection menu.

Something's wrong with the precursor home system! Is this mod to blame?
No. This mod does not change or interact with the precursor home systems in any way.

I can only get one precursor despite picking multiple!
Check if any of your other enabled mods modify the precursor introduction events. If they do, it might be a mod conflict with this mod.

Can you add XYZ precursor from XYZ mod?
Ask the mod creator to contact me so we can work together to add their precursor to the selection menu.

Does this work for multiplayer?
Yes, yes it does. The workshop description you are currently reading has a whole section for Multiplayer.

Translations

Japanese by Bee634

Simple Chinese by violet and swx

French by Cerodan

Korean by Ion_kasia

Russian by AsC

Spanish by SmokeAnDrink (Coming in 4.0)

Credit

This mod was inspired by Known Precursor by Oskar

Have any suggestions?
Please drop a comment, or start a discussion/thread and tell me!

[discord.gg]
Discusiones populares Ver todo (5)
12
1 NOV 2024 a las 12:17 a. m.
This is my Chinese translation,I translated the seven precursors of the original game.
violet
4
23 ENE a las 11:04 a. m.
Question
ilkhan
7
11 JUL 2024 a las 6:04 a. m.
FIJO: Compatibility
kroun
464 comentarios
Moist and Scugpilled hace 11 horas 
So, for whatever reason, I can't seem to get the precursor selection box to show up, and trying to type "event PreSelect.1" in the console just gives me an error, "Could not find event". The toggle for the edict is also missing... Its almost like the mod is disabled, but its not.

So far, I've tried moving it up to the top and bottom of my load order. Neither seemed to work, sadly. The game still acts as if the mod isn't even installed. At this point, I'm rather confused as to what could be causing the issue...
MeniliteZ 1 JUN a las 7:40 p. m. 
You can collapse the precursor categories in the log.

Also, you should be done surveying before you start actually investigating precursor anomalies. You won't have any systems left to get the next one's anomalies.
Zalera 1 JUN a las 6:55 p. m. 
Great mod! Is it possible to add an distribution method that won't trigger the next precursor until the existing one is completed when selecting multiples? The situation log can get pretty crowded :)
kroun  [autor] 26 MAY a las 12:49 p. m. 
@Moss-Man
Can we move this to either a discussion page or my channel in the stellaris modding den discord server?
MeniliteZ 26 MAY a las 12:44 p. m. 
Maybe First League needs a habitable, non-relic world surveyed to trigger?
MeniliteZ 26 MAY a las 12:41 p. m. 
Ah ok.
I got confused because I thought you added a function for distributing them across the galaxy which I don't see.
MeniliteZ 26 MAY a las 12:40 p. m. 
Hm, scratch that. I just tried a new game with Classic, seems thats not what it means.

But yeah, I don't even go into the settings in my games, I just pick and go.
kroun  [autor] 26 MAY a las 12:40 p. m. 
@MeniliteZ
Distribution has nothing to do with the areas in the galaxy.
The word comes from the multiplayer settings as the different distribution modes were originally only available in multiplayer: Distribution, as in distributed among the players.
MeniliteZ 26 MAY a las 12:33 p. m. 
"Classic distribution mode" sounds like "Vanilla Standard" as in, they are spread across the galaxy.

Though I don't know why you'd get both Baol and Cybrex in that case. Unless you are on the border of two sections.

I could be misunderstanding completely though.
Moss-Man 26 MAY a las 12:08 p. m. 
I just started a new game. Remants origin with a relic world.

Chose Baol, First League, Cybrex
Classic distribution mode

Mods (in this order, top to bottom as seen in the Playsets tab of the Stellaris launcher):
- Precursor Selection
- Forgotten Empires 4.0
- More Events Mod
- Full Tiny Outliner


Cybrex triggered on 2200.05.25
Baol triggered 2201.05.14

It's now 2205.08.17, I've surveyed 3 systems and settled 1 of them. First League hasn't triggered yet.

I'm happy to send screenshots or my savegames if it helps. Also totally open to the possibility that I'm doing something wrong, I just don't know what. I've been using these mods for many months, the game seems incomplete without them!