Starbound

Starbound

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Outpost NPC Preserver
   
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99.295 KB
26 Aug, 2023 @ 12:36pm
4 May, 2024 @ 9:36am
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Outpost NPC Preserver

In 1 collection by ShyDispatch
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Description
Have you ever got yourself a mod that adds more hair options for you and npcs? Maybe a mod that adds more colors for more variety in character customization and how wildly different npcs can be? But then you stop by the Outpost and suddenly the npcs that have always been the same are suddenly completely different people?

This mod attempts to fix that by assigning an identity to the npcs of the Outpost. As usually their identities are only assigned by a seed, which works fine in a vanilla game to ensure the npcs always look the same. But whenever you add something whether it be more hair options, colors, even idle poses or more names, it throws the rng of the seed out of wack. With an identity though there's no rng being decided, they're hard set with values alligning with how they look in a vanilla game. Even the cut Outpost npcs which you might see if you have something like Betabound installed. This even lets you spawn these npcs into your own builds and they'll look just like they should.

For compatability reasons, I tried to account for a mod that might add hair shine to human and apex, so it is compatable to a fault. Though if there's a mod that radically alters the races, like turning Avians into Harpies as an example, then you'll get weird looking npcs. Same for a mod that'll add new values for customization. So be warned about what mods you might have.
11 Comments
Kinsect 24 Apr @ 4:13pm 
Say does this work with Dr. Akaggy if we have mods like Penguin Piracy Reborn?
AnomNom 16 Jan @ 5:14pm 
idk if you did something to fix it back in may, or if something i did managed to fix it, but this mod seems to no longer have the duplication glitch when its used with the outpost overhaul
ComradeCorvus 28 Jan, 2024 @ 4:29pm 
I see. Understood.
ShyDispatch  [author] 28 Jan, 2024 @ 4:05pm 
@ComradeCorvus This isn't something I'd be able to fix on my end. Anom would have to update their mod to not use the same npc type multiple times.
ComradeCorvus 28 Jan, 2024 @ 8:56am 
Could you make it so this works with Anom's Outpost Overhaul? right now theres a couple of NPCs that get duplicated for some reason.
ComradeCorvus 14 Jan, 2024 @ 10:26pm 
@Mabra from what I can tell, no. It duplicates a number of the NPCs.
Mabra 6 Sep, 2023 @ 4:14am 
Compatible with Anom's outpost overhaul ?
Armok 2 Sep, 2023 @ 5:17pm 
@Jellygato it wasn't entirely removed, just relegated to tenant npcs
KoffeeDoggo 2 Sep, 2023 @ 1:44am 
they have. all npc have names. you also can see their names (and everyone else) when you press ALT. but that feature was removed by Chucklefish apparently
gartfart36 31 Aug, 2023 @ 2:33am 
the outpost npcs have names?