Space Engineers

Space Engineers

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ModAdjusterV2
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Type: Mod
Mod category: Script
File Size
Posted
Updated
1.409 MB
9 Aug, 2023 @ 6:50pm
28 Nov, 2024 @ 3:25pm
22 Change Notes ( view )

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ModAdjusterV2

Description
Framework to allow editing of definitions from other mods (e.g. for balancing) without reuploading.

Check out this helpful guide by Stonelords:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3018217687

To use:
  • Create a folder in your mod's Data folder called ModAdjuster
  • Copy the .sbc files for all definitions you wish to modify into this folder
  • Change the file extensions for all these files from .sbc to .xml
  • Create a file in the same folder called ModAdjusterFiles.txt
  • Add the filename for each of your copied definition files to this text file, one per line

Now you can edit the definitions you copied over. Change the values for any fields you want to modify, and delete any fields you don't need to change. ModAdjuster will read these definitions and overwrite the original game definitions with your modified values. Simply set this mod as a dependency to have it automatically added to your world - load order doesn't matter.

Note that there are a few definitions/fields that can't be edited with this tool, see here:
https://github.com/Ash-LikeSnow/ModAdjusterV2/wiki/Inaccessible-Fields

if you are new to modding SE, check out this guide by Digi:
Quick Intro to Space Engineers Modding[github.com]

If you have any questions, requests, or bug reports, please head over to the # mod-adjuster channel in the SE Coresystems discord:
https://discord.gg/8CnW35KsFK



Big thank you to enenra for the thumbnail and usage guidelines, as well as for being a generally awesome person ❤
59 Comments
PeterRabbit 24 May @ 4:15pm 
The directory structure of the sbc files you are modifying doesn't matter as modadjuster is modifying the values of the objects inside the game API, rather than messing with sbc files directly. Just put your xml files in the modadjuster folder and it should work still.
REV4666 24 May @ 12:17pm 
can you change files that are not in the data folder? if you have a file that is like this: data\other\file.sbc how do you configure modadjuster? do i still put the xml file still in the modadjuster folder?
PeterRabbit 23 May @ 8:20pm 
ModAdjuster is ONLY for patching sbc files. If you want to tweak the cs scripting for a mod, you'll either have to reach out to the mod developer to get them to change their mod, or you'll have to create your own modified version (with the appropriate permission of course).
Eris 23 May @ 2:53am 
So can I get a definite answer on whether or not I can modify a cs file for weapon core weapons because I've been trying man and I ain't having no luck :steamfacepalm:
BigMonki 2 Mar @ 3:05am 
ive encountered a problem, every time i add ModAdjusterV2 into my world i cant load in anymore, it tells there is an error and i need to check the log? are you able to provide any assistance?
(DANIEL) 2 Dec, 2024 @ 7:16pm 
When I try to edit the recipe of components used in a block, the game does not load the textures and icons of the mod blocks from the edited file in the xml
boz 26 Nov, 2024 @ 6:00pm 
@PeterRabbit, there is a bug with any block that uses fuel. You must always include the "FuelInfos" section whenever you modify a block that uses fuel or it no longer accepts any fuel.
Space Ace 8 Nov, 2024 @ 9:28am 
Is this mod capable of altering a mod config's default state?
PeterRabbit 21 Oct, 2024 @ 1:36am 
If I use this mod to tweak an unrelated property of reactors, for example their MaxPowerOutput, it makes me unable to put uranium ingots into their input slots.
PeterRabbit 18 Oct, 2024 @ 11:42pm 
Notably, the exact same changes, but done using a standard .sbc file, does not cause the issue. If needed I can send over a minimal repro example.