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I just want to say it would be nice tho to have the textures be updated, like not have this version of the mod look like the old version of when Rexxar first made it.
https://sp.zhabite.com/sharedfiles/filedetails/?id=3370792625
What I specifically want you to take note of is the yellow grid - that grid is outside of the bounds of the shipyard.
Moving that grid inside of the shipyard helped it work for me and my friends and it welded mostly consistently thereafter.
I would suspect, part of the issue is that the shipyard detects an erronious grid plancement and halts all work as a result.
When the 'PROJECTOR Grid' is not inside the shipyard entierly = The shipyard stops welding immedietly (same if the projector is the same grid as the shipyard). Like what @LarsonStole did, shown in part 2: 6:50.
If projector grid is built inside the shipyard = It dose the job mostly by itself. At least for us - with random pauses for sure (which I am guessing is due to the lack of resources as was metioned at some point).
In either case, I agree with Nes-Ali. Keep up the good work trying to fix these bugs.
One problem we did notice was that the projectors (including the red shop self repair peojector) insisted the build was complete, even tho it was plainly evident it was not.
It did work fine on both small grid jobs, although the railguns refused to place, which we found odd.
It's really annoying because the debug logging is almost useless, I'll need to spend the next few weeks when I have time inserting more logging into the shipyard state. There's something weird with the building of projected blocks. From my testing on a local DS, EVERY component that the ship requires must be present at the start of the weld for it to try. Sometimes it just "quits" and goes back to idle despite that.
pt1 - https://www.youtube.com/live/sNap4YVYXcU?si=2dl35xUKzuCsZCHK <- construction
pt2 - https://www.youtube.com/live/glXPNDwfrqQ?si=ADsWdyGjrzhMXJBG <- usage (1 large, 2 small)
if you so desire, i could edit my archive copies for just the shipyard specific stuff and give you a link... lmk