RimWorld

RimWorld

908 ratings
Smarter Visitors
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Mod, 1.4, 1.5
File Size
Posted
Updated
189.266 KB
30 Jul, 2023 @ 1:06pm
24 Jun, 2024 @ 1:38pm
11 Change Notes ( view )

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Smarter Visitors

In 1 collection by Mlie
Developed by me
108 items
Description


Since visitors decide when they want to leave, it may not always happen at the best time.
This mod checks the map when visitor-groups decide to leave and can delay this from happening.
Included in the mod is also a Visitor-spot that lets you set a specific spot where your guests will hang around. This can make it easier to protect them from dangers.

You can select what type of conditions should delay visitors from leaving in the mod-options:
  • Dangers on the map. These are things like raids, maddened animals, toxic fallout etc. If present visitors will ask you if they could stay for another day. You have the option to deny this to make them leave anyway, approve it to make them try again in 24 hours or just ask again in an hour.
  • Health-issues. If any pawn in the group are suffering from health-issues that require medical rest, they will check again in an hour until all pawns are healthy enough to travel.
  • UV-sensitivity (Biotech gene). If any pawn have the intense UV-sensitivity gene, the group will delay their travel until the sun has gone down. This also includes Vampires from Rim of Madness - Vampires.

There is also an option for visitors getting negative thoughts if staying around longer than they planned. This increases for longer delays.
You can also add extra food-rations to visitors inventories to make longer delays less of a problem.

The mod works well with the excellent mod Hospitality by Orion. The check for dangers on the map is adapted from the same check that hospitality-groups do when entering the map.

The mod only triggers when visitors leave triggered by time, things like low temperatures or hostile actions are not affected. If you have any other ideas on what visitors or other groups should check when leaving, please leave a comment and Ill try to implement it!

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


125 Comments
AndGoatz04 11 Jun @ 10:07am 
"i feel like i should leave" "what makes you say that?" [The tox emitter mech drop on the opposite side of the map: :hero_wz2:
Mlie  [author] 27 Oct, 2024 @ 11:19pm 
@urmumwasvrince Pawns already will try to leave of they cannot find food. If they dont they usually cant due to pathfinding or some other error
urmumwasvrince 27 Oct, 2024 @ 4:43pm 
Can you modified the mod so that you tell visitors/guest to leave similar to caravan dismissal. I've had scenarios were people I rescue just wont leave the map and end up starving to death.
GVLT 1 Oct, 2024 @ 11:39am 
@Arthur GC
Try Trading Controle
ferny 28 Sep, 2024 @ 11:42am 
My bad I tried, my log publisher is geeking out. I'll try and figure it out
Mlie  [author] 28 Sep, 2024 @ 11:39am 
@ferny Please see the Reporting Issues section described above
ferny 28 Sep, 2024 @ 11:35am 
Can corroborate that the spot doesn't work, at least on a large list. My modlist is my Progression modpack
Arthur GC 17 Aug, 2024 @ 7:37pm 
I would love an option to force *anyone* friendly (not just traders) to leave: Sometimes visitors die from starvation or hypothermia rather than simply leaving the base.
kongkim 28 Jul, 2024 @ 12:16pm 
For years back there have been a problem no one have fixed when using "Trade Spot" mods, that visitors and guests sometimes just wander around until they die of hunger. Is it possible to add a funtion to make them more smart so they are forced to leave/pass to world if they are close to death/hunger/cold etc. something like that.
NuanKi 22 Jul, 2024 @ 9:22am 
@Chilling cat Use Locks and disable visitors and animals from the fridge doors